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    1. Criss

      Criss' Thread

      There are a few ways we can go about it. We can either introduce a completely neutral starter ship to them during a one-time tutorial, or we can give them the choice to choose a faction early on. The problem is one forces the player to commit, or to pick an unspecialized vessel that isnt tied to...
    2. Criss

      Criss' Thread

      Greetings citizens! Today we'll be taking a look at the weeks progress, new models for future projects, and an idea regarding new player ships. First, our progress on the warp gate has slowed in pace. We have laid out the general structure and now focus our attention on details. Personally I am...
    3. Criss

      Devblog 18th July, 2017 - End Goal Document Part 2

      Because you are not expending resources at a rate in which you need to source them by other means. It is not hard to mine into everlasting wealth at the moment, but are you also creating defense fleets and trade routes between dozens of star systems? No. We have not yet reached a point where...
    4. Criss

      Criss' Thread

      It is presented in a spoiler so it's okay. I think you have the start of something really nice. There are a few areas that could use more detail, such as areas on the brown hull. Even if it's sparse and subtle. Material changes and depth changes could help. Also make sure you want the various...
    5. Criss

      Criss' Thread

      Greetings citizens! It's time to take a look at another Scavenger build, and the weeks progress on our other projects. Plus a bit of an announcement regarding future player-submitted content. First, let's take a look at the Scavenger Small Hub Station. I have no clue what class this station...
    6. Criss

      Devblog 18th July, 2017 - End Goal Document Part 2

      A level of automation is certainly required for our plans. A good first step was the introduction of fleets. What we need is a way to assign resources or fleets to star systems in a quick manner I think.
    7. Criss

      Devblog 18th July, 2017 - End Goal Document Part 2

      Unfortunately, this isn't quite the direction we want to take future content for StarMade. Using farmed materials as a manner of progression, trade, or as a resource to fight over sounds nice in theory, but will not comply with our plans for the game. We want there to be reasons to expand, fight...
    8. Criss

      A Brief History of Aesthetican Ships

      I actually quite like the pink and teal ships. I will remember that color combo in the future!
    9. Criss

      Criss' Thread

      Greetings citizens. Time for something fresh. While we chip away at the Trading Guild warpgate, I'll be showing off one of the stations we finished some time ago; the Scavenger Small Factory. I am still unsure what this station's class should be. So far we've been using uncommon weapons as the...
    10. Criss

      Criss' Thread

      Hello everyone. It's time to take a look at something new, as well as some behind-the-scenes work I am doing to ensure the operation runs smoothly. Let's jump in. We spent most of this week initiating the design process of the first warp gate for the NPC factions. The Trading Guild being the...
    11. Criss

      StarMade Dev Blog 17 November 2017

      I joined your stream and talked about balance a bit. You showcased various building techniques that maximized pvp potential. The number one thing you wanted changed was docked bubble shields. Another player had a rotating force field on their ship which prevented any major weapons fire from...
    12. Criss

      StarMade Dev Blog 17 November 2017

      I have quite literally never heard of this suggestion before. I talked about these problems with Zyrr on their stream months ago. They demonstrated force field bubble shields with me. This was not mentioned at all when I asked for solutions. By forcing docked entities to accept 100% of...
    13. Criss

      StarMade Dev Blog 17 November 2017

      What would have been proposed solutions for docked hull before these shield changes? Is the current system salvageable? You have a point in that, but wouldn't your next best course of action to just eliminate as much of that armor so that you can hit the shields, then the systems? If there is a...
    14. Criss

      StarMade Dev Blog 17 November 2017

      So if the damage propagated from the initial impact instead of going in a straight needle-like hole, would that help, at least as far as damaging armor is concerned?
    15. Criss

      StarMade Dev Blog 17 November 2017

      Saber will be so pleased. Aubrun worked on the planets, improving their performance, generation, and terrain. His work will be the basis for all future planet updates. In short, they will be improved, but not necessarily replaced. I'm not going to say that you are "wrong" about those games and...
    16. Criss

      No updates for months

      Developers know about this concern. We will be writing something up in the next few days. Expect something by the weekend I'd say.
    17. Criss

      Let's Idiot Proof StarMade

      I'm not sure we could spawn in a free ship for every new player that joins a server. I think that might mess things up a bit. What I do want to do is setup a sequence of events during your first few hours where you can learn the game, discover the 3 main factions, and possibly earn a starter...
    18. Criss

      Criss' Thread

      Since shipyards are not required for factions to function, they are not currently planned. The TG should have three different shipyards, one corresponding to each of the corporations that build their ships. The Outcasts and Scavengers will likely get their own version, but nothing really solid...
    19. Criss

      Criss' Thread

      At this point, it probably doesn't do much. Schema has worked to improve chunk load times and has made updates to it multiple times in the past year alone. I think, as far as my limited coding knowledge goes, that it matters more when there are a more individual things to load, and more players...
    20. Criss

      Criss' Thread

      Hello again citizens. This week Saber and I have put the finishing touches on the Outcast Mining Station. More or less it was minute details that helped fill the space inside and make the station feel lived-in. There are a few more details to add, and a final build check to ensure that the...