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    1. Criss

      Prerelease v0.200.250

      I can't even tell you how many lists we've made with regards to where the game is going. We haven't lost sight. It's a matter of process. If we need to introduce decent AI factions into the game with their own assets, then we need to ensure that most of the building mechanics are finished...
    2. Criss

      Prerelease v0.200.250

      Honestly yeah probably. When every other question I have for you is responded with "omg do you even read our posts?" I have to ask myself why I bother trying to communicate. That's a shame. I should want to communicate with our players. I've been excited to do so before. Okay, that makes...
    3. Criss

      Prerelease v0.200.250

      A lot of these are a given though. These are all things that absolutely have to happen in order for those areas of the game to be successful. I would never say the sound system is fine as is for a final release. Thats absurd. Frankly I don't know why we would have to state that either. Players...
    4. Criss

      Prerelease v0.200.250

      That is not how the system would work. It would be too heavy on performance to read what blocks a wall is made of. There is a good chance areas on the ship will be designated in a similar manner to how the new copy paste works. That's a guess however, based on our last discussions on it, and...
    5. Criss

      Prerelease v0.200.250

      Not that I want to specifically restrict build choices, but if you will eventually be using that space for crew or other interior mechanics, then what does it matter if you're dedicating that space now or later?
    6. Criss

      Prerelease v0.200.250

      I do not have the ships. Lancake worked on them. We will be doing them again once the new power system is available. I explained it in the post that you responded to. If we make changes, then add crew, we will need to revert those changes. The problem, or at least one problem here seems to be...
    7. Criss

      Prerelease v0.200.250

      If that's what the actual problem is, then I have to say sorry...? Sorry because we can't do everything at once. If this problem is nullified by having a functioning crew system then we will unfortunately have to wait for crew. Yeah we could fix everything according to your specifications right...
    8. Criss

      Prerelease v0.200.250

      Currently that aspect of the system is the same as I understand it. I don't. I am talking to our lead tester who has been refitting our ships with full interiors with the new system and not once has he come to us telling us how it's impossible. That's why this is unbelievable to me. That being...
    9. Criss

      Prerelease v0.200.250

      I'm not sure this sentence makes sense. What do you mean the reactor can't reasonably power... Power what? Another thing to remember is that achieving more than 20% stabilization will still grant you more power at the expense of a more fragile reactor. Is that in any way an acceptable trade off...
    10. Criss

      Prerelease v0.200.250

      Would this not require a player to build structure between stabilizers and reactors in order to protect the energy beam, in turn reducing the useless space between the two structures? This is not the case. Although perhaps it can be an option. I will bring it up. I think another quote I had...
    11. Criss

      Prerelease v0.200.250

      I will explain it as best I can without knowing the exact specifics of the system. In short, players were concerned about islands of systems/power becoming too powerful. This beam connects reactors to stabilizers and can be redirected more manually with the nodes. This way a new player does not...
    12. Criss

      Criss' Thread

      Greetings citizens! I haven't got much to show you today. We've been a bit busy with the holidays coming up, and so I've been away for more of the stream than I'd like. Little progress has been made on the warp gate. I decided to work on some new structures towards the entry point. These...
    13. Criss

      Remove Stabilizers

      To be completely frank, until crews are implemented, or there is an actual advantage to dedicating interior space, I don't think this problem will go away. If someone could choose between more systems, or dedicated crew areas, then it would be a different situation. There would be a choice, we...
    14. Criss

      Remove Stabilizers

      You're already making them empty! I don't get that. You claim there is no reason to make an empty ship. But dumbbells are inherently very empty in the middle aside from a connecting rod in the middle.
    15. Criss

      Remove Stabilizers

      It's very likely something like this will happen. Are stabilizer distances so extreme that a ship cannot be condensed into a smaller space? Having personally refit a few of our ship with the new system, I found that I really needed to pack in a lot of systems inside just to get the thing on a...
    16. Criss

      Remove Stabilizers

      I can't bring that sentence to Schema and expect things to change. I need specifics. I want the same things you guys want. Freedom to choose a design that isn't outmatched by a single-meta-approach to building.
    17. Criss

      Remove Stabilizers

      My area of expertise is not development on the game. I am here to build assets and livestream and manage the content on social media. I don't need to be told "you should have heard about it the moment we complained about it" What changed to create this new meta? Before it was spaghetti. Now...
    18. Criss

      Remove Stabilizers

      Dumbbell and island ship designs are new to me. When did this happen and what are they?
    19. Criss

      Criss' Thread

      The tutorial only aims to introduce a player to these factions. They are not aligned to anyone at the end, they are given options. Search out those factions or start out on your own. The tutorial sequence could be completed with a more random ship as you suggest. Players could then complete a...
    20. Criss

      Criss' Thread

      Well, due to the nature of the factions, the plan was to align the player with the Outcasts primarily until the end of the sequence. The Outcasts are the most neutral faction of the three, right in the middle of aggressiveness and passive economists that the other two factions represent. By the...