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    1. Loadout

      Dynamic Galaxies/Universe

      Had a thought earlier today regarding this. Instead of calculated Npcs representing the strength of your faction use faction points. The server would only have to keep track of it's factions point total(which it already does) and use those points to spawn actual npcs near the player. This way...
    2. Loadout

      Liquid Systems Nano Yard (LSNY)

      So the fleet colors are coming along smoothly. So far I've been adding more color and thus a bit more detail to each of the ships as I pass it by. I've also re-re-refitted the Kuwaga again, it's now back to 100% stop beams, with beam slaves to give them a usable range, and Rapid fire rockets for...
    3. Loadout

      Dynamic Galaxies/Universe

      That is one way of doing it, I was thinking earlier they would be MYSQL variables attached to a faction table. Each faction has it's own table, so this would be totally possible that way without being too heavy on the computing overhead. Evolution of factions is certainly more entertaining...
    4. Loadout

      Liquid Systems Nano Yard (LSNY)

      The beginnings of a fleet colors update. The logo will get adjusted eventually too, but for now I'm testing out the colors on the smaller drones & ships. In case you're wondering I decided I really like the green & brown that I did with the Marsh. Bits of black will also be present on larger...
    5. Loadout

      Emp and a possible change

      I disagree almost entirely, if you choose to design something that is not power stable, then it's a design flaw. We'll just have to agree to disagree on this point. Tanks do increase exponentially, but that doesn't mean you have to suck all your power down in .05 seconds just to shoot a single...
    6. Loadout

      Dynamic Galaxies/Universe

      I see what you mean, but think of it this way... In Cities: Skylines, each citizen has a name, job, destination, family, home, car, goals. All of these except for family are single objects. A car is one thing, a job is one thing, a destination is a three point position ( x, y, z ) , etc. In...
    7. Loadout

      Emp and a possible change

      Who-hit-who-first is already the way it works. Unless you have the shield capacity to withstand a size-able hit (unlikely on most fighters) you will be reduced to one-hit wonders. Even with the capacity update, most small ships are all guns and engines. About as crippling on fighters as it...
    8. Loadout

      Dynamic Galaxies/Universe

      Makes perfect sense, they would naturally develop members as time goes on and factions themselves would develop as well. It doesn't mean they have to be populated, AIs could run about randomly deciding based on some... numerical factor which faction to join. I use Empire vs Rebels cause it's an...
    9. Loadout

      Emp and a possible change

      From what I can tell it's only a 2x multiplier on most weapons. Pulse does get something along the lines of x20.... but it's pulse. Also multiples vs exponents. Mathematically speaking Exponents win. Not sure how you see the immunity as a downgrade, it's not preventing the emp damage only the...
    10. Loadout

      Dynamic Galaxies/Universe

      Traits, Gotcha.:) I like faction limits, it forces people to choose a side and stick with it. As is, there's too many 1 person factions floating about, the whole points thing really didn't do anything at all. That said, I feel just the one would be too limited. In my experiences with faction...
    11. Loadout

      SPQR Shipyard (Space Roman Fleet)

      Lol'd So hard @ this. Don't forget rockets from his ears though. He's gotta blow off steam somehow xP
    12. Loadout

      The ultimate drone R&D thread

      Ahhh outer bulkheads, no more logic gated endless lag walls of plex doors anymore. How I have wanted to try this for so long, now with racks it's finally possible. =P Imagine, sliding turrets that hide inside the hull, move out to fire, and in to reload. Hidden missile silos here we come!:D
    13. Loadout

      SPQR Shipyard (Space Roman Fleet)

      To each their own, I was mostly thinking of statuary of the gods as in armaments. If you take a look at most of their statues, you'll see a lot of forms and shapes that translate into weapons and ship shapes very easily. You gotta be abstract of course, but after thousands of years some things...
    14. Loadout

      SPQR Shipyard (Space Roman Fleet)

      actually alot of the roman legions bore heraldry in respect to the roman gods. much like the greeks before them. their statuary and architecture reflect this as well, and since buildings live longer than cloth banners, its easier to use the similar references. apologies for the format of this...
    15. Loadout

      Emp and a possible change

      So as I'm attempting to make a viable EMP weapon I notice that it's quite difficult to get a proper damage/size ratio going. After running some math I've found it's not actually possible to get an EMP weapon of similar mass, to disable a ship. Example: Wisp drone has an engine that recovers...
    16. Loadout

      Dynamic Galaxies/Universe

      I like this, for a couple reasons. The main one being the universe as is, quite stale, this on the other hand would be rather busy. I think it should be an optional game mode though think survival minecraft vs creative minecraft. As an option to players this would be more simulated and...
    17. Loadout

      Aperture Galactic Shipyards; A TriNova Technologies company

      Regarding your battleship I have an idea for you, it's a small-ish detail but try adding some mattise charged circuits to your fin designs. They look like solid glass and adding in some lines of glowing circuits would make them a bit veiny and threatening. As for your carrier have you...
    18. Loadout

      SPQR Shipyard (Space Roman Fleet)

      Since you're going Roman you might as well look at some of their statuary and architecture for extra inspiration. I think Janus the two faced god of beginnings and the end is a great place to start. After that the Colosseum, aqueducts, and even some of their temples may help you round out...
    19. Loadout

      The ultimate drone R&D thread

      Well, you sort of can do this already, albeit partly. You Can tell AIs of other ships that are friendly to fire on "selected target" which will cause them to focus on whatever you select with the F key. Pretty handy in some respects, but in others not terribly so. You Can't tell AI to follow...
    20. Loadout

      Liquid Systems Nano Yard (LSNY)

      Multiple things to be revealed today, so lets get crackin'! First up on the list is my new(ish) M3 modular mission module system. This system uses a standardized easily copy-paste docking clamp to house ships with various specialized purposes. You may recognize the first ship here... The...