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    1. Loadout

      The ultimate drone R&D thread

      it's possible to make a small craft for this purpose but unless server settings allow hostiles to hijack ships it's a bit pointless. You would only board a ship to find out all it's insides are shielded just like the outside and you cant take over it. boarding actions are a bit unreasonable in...
    2. Loadout

      The ultimate drone R&D thread

      I hadn't thought about using a core docking beam to activate drone logic via camera. I've done it by accident a couple times while trying to dock racks but I suppose on an individual basis it could work.... now how would one mass activate individual racks that way... I can see turning...
    3. Loadout

      The ultimate drone R&D thread

      10k is standard for my heavy drones. Not terribly hard to get either, it's actually very easy to find. Not to mention the survival rate improves dynamically, to the point where you can actually get more than 15 seconds out of them, I do have economic versions which use grey unpainted hull...
    4. Loadout

      The ultimate drone R&D thread

      The cannons were what I had on hand atm, the whole build took maybe 15 minutes. x) So after some experimenting I went with beams instead. Doesn't really seem that any angle particularly helps rid the whole self-destruction of the missiles. Just looks like it won't be possible to mix rapid fire...
    5. Loadout

      The ultimate drone R&D thread

      I can't say that I use skoomdrones much, rather I use Ion Skooms to weaken shields (woot for x20 shield damage). In virtually every case I have them ramming the enemy instead of me. Admittedly though I added an extra delay on the speed boost, too much zipping about made them fly off fairly...
    6. Loadout

      The ultimate drone R&D thread

      ion works at full capacity but must be logic wired. the armor effect also works but likewise needs logic circuit goodness. they are constant while you're in the area, once you leave though it pretty much resets itself. instead of shields you can use a jammer. ai will not target anything which...
    7. Loadout

      The ultimate drone R&D thread

      ---Transmission Incoming--- From: Our spies at Liquid Systems Nano-Yards Media Stream Initiated... @Breach Detected. Signal Jammers set: [On] Project Name: Atlas Lau.... Ob.ect.ve: ... launch ... 12 Dro...s and ... Lig...t Crui...r ... range ... 6 sectors from ... mount... Goal...
    8. Loadout

      The ultimate drone R&D thread

      Explosive beams are excellent at block removal, just dont ever give them punch or piercing, those have no effect on beams. They can actually go through armor and damage systems behind the adjacent armor blocks in kind of a mincraft tree shape. strange how explosive works but it's quite...
    9. Loadout

      Liquid Systems Nano Yard (LSNY)

      news: Soo it's been a while and not much has been jotted down here. I can assure you all my latest projects are well under way and coming along slowly but surely. current projects include; -updates to the ju ga(?), cicada, and locust. -community content updates for kuwaga mk4, kabuto mk4...
    10. Loadout

      The ultimate drone R&D thread

      my kuwagas actually use the opposite to great effect. damage beams to chew through hull armor and stop rockets to provide area stop effect. either way missiles + beams + stop in any combo feels quite pleasing. that last part... my favorite for sneak attacks. speaking of which, Ciggofwar it's...
    11. Loadout

      The ultimate drone R&D thread

      Given that the titan has a minimum of 1 mil power regen... not possible with any standard deployable swarm. A large swarm of 60 would take about... 17k energy damage per drone. Much too large to be achieved as is. You would actually need approximately 700 blocks of nothing but cannons and emps...
    12. Loadout

      The ultimate drone R&D thread

      At that point the drone would become a little too complicated to mass produce. Generally speaking drones are also very cheap, so having around 3 computers is the limit, otherwise it's simply too expensive. Also EMP is better off as a mega weapon attached to a larger ship, otherwise it'll simply...
    13. Loadout

      The ultimate drone R&D thread

      until ai can actually use shield drain im gonna say this would only possibly work with a logic system. it is perhaps doable but itd be a hassle to setup given the random firing while the drone is moving. essentially a non fleet action drone. kinda like skoomdrone with shield drain. stop effect...
    14. Loadout

      The ultimate drone R&D thread

      so after some tweaking i have managed to get a tube launcher with working rack design that uses minimal logic. terrible image im sure, but i can only upload so fast via phone... it's pretty simple, works well, and is usable with some modifications as a int or hangar. the larger version i have...
    15. Loadout

      The ultimate drone R&D thread

      Agreed on rapidfire, Dps is generally more effective with swarms than Alpha. This does explain why the early generations were pretty much all alpha and the later gen tech is now more Dps oriented. Hadn't considered that particular connection, more thought of it just as people beginning to try...
    16. Loadout

      The ultimate drone R&D thread

      nukes are still viable as drone weapons, but larger ships cannot benefit as much. reasoning is quite simple, drones will fire them en masse which unless screening of missiles is equally impressive at least some will go through. G ranted though, many more interceptor missiles will go through the...
    17. Loadout

      The ultimate drone R&D thread

      After some mucking about I have gotten a tube launcher witih rack inside to work. Albeit not with skoom drones as I don't have any currently. It does however work with my Kabuto heavy drones. Seeing as how the rack is both protected and never really lost to the depths of space, it can actually...
    18. Loadout

      Thoughts on Gigantism

      Totally agreed except on the drone part. Drones are not meant to be part of a 6 man team. It's more like a 40++ man team. The whole idea of drones is to basically swarm the ship, confuse the turrets which can't possibly turn fast enough, and then destroy it with usually high damage alpha...
    19. Loadout

      The ultimate drone R&D thread

      No matter how I slice it my racks always muck up when launching from a tube. =/ The problem I have is that when the rack itself detaches as is needed for most if not all of my launch mechanisms, then the entire rack gets pushed instead of just one drone. That generally throws everything out of...
    20. Loadout

      Thoughts on Gigantism

      I would go almost as far as to say that is quite literal. 1m per block seems a bit much in terms of scale. It should honestly be closer to 1ft or 1/3 of 1m instead. I can't honestly remember the last time I cut a piece of glass that was 1m cubed or even heard of such a massive piece. Metal...