Search results

    1. E

      Inventory management!

      C\'mon guys. Do you really think this should be an aspect of the game you want to be worked out in an alpha stage? Is this breaking your game? When making a suggestion you need to think about it\'s importance in the game, how difficult is it to implement, etc. I\'m sure schema will work on that...
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      The 9000

      You know, the mobs are as hard as you can make them. Schema is not worried about mobs because the player can customize them. This works like this: - create some ships (with pirates in mind) - blueprint all those ships - go to the catalog, Admin TAB, and set the new created ships permissions to...
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      Is power generation (e/sec) determined by box shape?

      In my early days in starmade I always tried to get the most efficient reactor I could get with less power blocks. I tried every way to do this. L shapes, crosses, even some weird donut like shapes. Then I started fighting, and all of that changed. The problem here is you need to consider what...
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      Limit Faction Creation Powers

      The good about this game: it\'s a sandbox. The bad about this game: it\'s a sandbox. My point being, when you have total freedom in a game, player tend to use that freedom to reduce others freedom. Without all the trools out there, server rules only needs to be a gentlemen\'s pact, but this...
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      How does the Universe Generation Works? Also some ideas

      You can just press Shift+P. I already know the map function, but that don\'t explain how the generation works, or does it?
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      Little Alignment Bug

      This is little, but annoying, bug. After creating a new ship, if you get to flight mode and hit "C" to align the newly created ship, your crosshair will desapear and you'll not be able to fly your ship. I can replicate this bug everytime. And... that's it!
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      How does the Universe Generation Works? Also some ideas

      (I posted this on the Starmade subreddit too) Does anyone knows how the game generation works? I mean, how does the game populate the universe? With a better explanation on how this works we can help Schema balance the universe creation better. In my opinion the generator need to have some...
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      StarMade Prebuild 0.093975: faction docking & more server options

      Kudus, That\'s a very good update you\'ve have there. I\'ll try it later. \"Server cfg option to prohibit local blueprint uploading\" Finally! I\'m not against it, but an option to turn it on and off is great. @bigfootcz: The docking now works almost flawless. If you still have problems...
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      New Starmade Icon

      I realy don\'t like the new logo. Hope that\'s not a final version.
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      K-Boom's Hardcore-Friendly Blueprint Overhaul

      Kudos This is exactly how I see the blueprint system. Nice presentation too. I\'ll add some more details, like a way to connect factory blocks to plexstorage (using \"C\" and \"V\"), and more multiserver options. also: http://star-made.org/content/ship-yard
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      Docking is still broken even after the patch "fixed" it

      I do undestand your concerns, but what you\'re proposing is realy close to what I\'m suggesting. The only difference I see is that I\'m using a \"origin\" (or 0,0,0) for the docking area, and you\'re using the center of the ship\'s volume. The ship center of mass don\'t matter for this issue...
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      Docking is still broken even after the patch "fixed" it

      Now that you\'ve said that I was not thinking on block to block docking, but that can surrely work. The problem I find with that is the position of the male dock (the one on the ship) being not the most closest block from the bottom of the ship to you female dock. That could imply colisition...
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      Docking is still broken even after the patch "fixed" it

      I have made a suggestion on the reddit, but here you go (http://tinyurl.com/nehk87v) I think you should redo the way the docking system works. My suggestion is to give the player more control over the size of the docking space and/or add a new docking block. It seems that the problem with the...
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      What needs to be added

      I for sure don\'t want half of your suggetions in game. I don\'t even bothered to read them all. Why so bossy, btw?
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      Overhaul of Ship-Core

      That\'s harder to do. What do you mean by \"claim the ship somehow\"? Hows the faction block mechanics would work it that? I think this is another topic, that deserves a single thread just for it. Also, I forgot to mention in my last reply that the option to destroy the ship and/or kill the...
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      Overhaul of Ship-Core

      The OP idea still makes sense, or even more, after all the debate. The core is the hearth of the ship. A person with no hearth still keeps the brain working for some seconds (like a shutdown sequence). The relation between mass/power/shutdown makes even more sence if you\'ve been shooted by a...
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      Overhaul of Ship-Core

      Yep... that\'s just plain silly the way the ship core works. That\'s why we see all this ships with AMCs that can pierce through 100 layers of blocks within seconds. It doesn\'t matter the size of your ship, only the distance from surface to core. I don\'t realy want to see a bunch of spheres...
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      Ship Docking "area too small"

      You still have a backup before the update, don\'t you? downgrade to older build and wait for improvments. Servers owners tend to rush to updated version without checking the quality of the build. Schema can not test each build without our help, so give each build some test time.
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      Ship Docking "area too small"

      I\'ve tested the last dev build and I have some pictures. It seems that the default docking size for an non enhanced dock is 7x7x7 (the size of the green box). The only ship size I can dock is 4x4x4 though. And that 4x4x4 ship need to have the core in a specific position for it to work: All...
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      StarMade Prebuild 0.093955: Docking area fix

      It seems that the biggest ship size for a default docking space is 4x4x4, with the core offcenter, but only works in one direction though.