- Joined
- Sep 8, 2013
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TLDR AT BOTTOM
I have a suggestion that I think many of you would agree with. But let me first say that I love this game, I'm new to it but I've learned a lot this week and I'm fascinated by all the innovation here.
So, I only have one main gripe with this game, and that's the Ship Core.
I think it's silly that if you lose your ship core, your ship is done and you've lost the fight. It encourages some wonky setups when you build your own ship in mind of defending your core, and kind of detracts from the combat.
Now, I have something different in mind for how the ship core functions when destroyed, but I'll get to that later.
I think it's really freaking cool that if you lose your weapons computer, your weapons can no longer fire. This is awesome! I think that if your engines start taking damage, it's pretty neat that you start losing thrust. I think when you start losing power generators, you suffer the super baller consequences of less power regeneration.
All that said, I think the ship-core should have a crippling effect but not be the end-all be-all thing to aim for as an attacker.
So, this will be a group effort to suggest different and less punishing mechanics for how the ship reacts to having the ship core overheat.
I would suggest that when your ship core is overheated, it starts to drain your power regeneration capacity by 2% every second, and once your capacity to regenerate power is depleted, you start losing your actual power reserves, assuming you have any, at 2% per second. (At 100 Power Regen/sec, after 1 second you are at 98% Power Regen/sec, and so on.) It's like a sort of shutdown sequence(LOR FRENDLI OMFG). This process can be averted by not taking damage to any part of your ship for a short period of time, 20 seconds for example. This would simulate that you have somehow removed the danger of your ship being damaged, and found it safe to divert "Manpower/Resources" to restoring power throughout the ship. Whether it be by escaping, destroying your enemy(Or their weapon CPU... SEE! Look at this, a reason to attack a weapon CPU!), or your enemy has a sudden change of heart for no apparent reason.
In this way, you have 100 seconds at most from the time your ship core overheated to either destroy your enemy or escape with what you have left. I think this would be a good thing because it would make players focus more on taking out other systems as they are revealed to them, rather it be weapon positions, CPU's, Engines, Power Generators, shields, etc.
NOTE: When you lose all power and the capacity to regenerate power, you die. So if the shutdown sequence completes, you have lost all capacity to regenerate power and all reserve power, the core explodes and your ship dies. If you are in the ship, you die too. This also means that it might be important for an attacker to target the power generators during a shutdown sequence to speed the shutdown sequence up as well as attack power tanks if you have reserves. If your core explodes, it should be a server option to have the wreckage persist after the core is destroyed.
This condition is only applied during the shutdown sequence, if your ship core is intact and you have no power generators, you are fine. This is because otherwise, you would explode when you spawn a ship core.
"But McDili, why is that good!?" Thanks for asking! It's good because it encourages you, the builder, to build your ship while spreading systems around. Maybe you'll use multiple weapons computers in case one gets destroyed. Maybe you'll spread your thrusters to multiple engine rooms. You could spend more hull protecting the bay you stored all your power and shields in, or maybe you'll build smaller reserve power bay's throughout your ship in case your main power bay is destroyed in battle. Maybe you'll actually have the option to exit your core and get into that emergency hatch you made with an escape pod to make it out alive.
Overall, the general concept here is that battles would be more interesting, and having your ship core being overheat wouldn't necessarily mean that you're done outright. And it wouldn't mean that killing an enemy's core is an instant victory either. It opens up more room for viable strategy instead of a simple brain process of "Shewt Powr Coor -> Shewt mor pwr cor -> shwt cor agan"
EDIT: It is important to note that I do not seek to prevent the ship-core from being a valid target in an attacker's perspective. I want to retain it's nature as being a vital system required to use your ship, but at the same time bring it down to a level that doesn't invalidate protection on other parts of your ship for other systems. It encourages more freedom and strategical thinking when it comes to building your ship, without taking away the importance of protecting your core.
Also, henceforth I will be referring to the process of "Power regeneration capacity drain" as the "Shutdown Sequence." Let's be honest, that sounds way cooler and fits the lore.
TL;DR: I suggest that when a ship core is overheated, you start to lose capacity to regenerate power, and then your actual reserve power. This is the shutdown sequence. When you lose the capacity to regenerate power and all reserve power during a shutdown sequence, the shutdown sequence is complete and the ship core explodes. If you are in the ship core when this happens, you as the pilot die too.
What do you all think of this suggestions? Do you have any other suggestions for how the power core reacts to being overheated that adds more depth to combat? Maybe you like the way it works now(WHAT IS WRONG WITH YOU... jk... but srsly, WHAT!?) and you'd like to explain to us why it's good now.(It's not) (By all means, don't let me hold you back though) (Seriously though, what is wrong with you?) (I'm talking to myself, and asking what's wrong with other people) (I need help)
I have a suggestion that I think many of you would agree with. But let me first say that I love this game, I'm new to it but I've learned a lot this week and I'm fascinated by all the innovation here.
So, I only have one main gripe with this game, and that's the Ship Core.
I think it's silly that if you lose your ship core, your ship is done and you've lost the fight. It encourages some wonky setups when you build your own ship in mind of defending your core, and kind of detracts from the combat.
Now, I have something different in mind for how the ship core functions when destroyed, but I'll get to that later.
I think it's really freaking cool that if you lose your weapons computer, your weapons can no longer fire. This is awesome! I think that if your engines start taking damage, it's pretty neat that you start losing thrust. I think when you start losing power generators, you suffer the super baller consequences of less power regeneration.
All that said, I think the ship-core should have a crippling effect but not be the end-all be-all thing to aim for as an attacker.
So, this will be a group effort to suggest different and less punishing mechanics for how the ship reacts to having the ship core overheat.
I would suggest that when your ship core is overheated, it starts to drain your power regeneration capacity by 2% every second, and once your capacity to regenerate power is depleted, you start losing your actual power reserves, assuming you have any, at 2% per second. (At 100 Power Regen/sec, after 1 second you are at 98% Power Regen/sec, and so on.) It's like a sort of shutdown sequence(LOR FRENDLI OMFG). This process can be averted by not taking damage to any part of your ship for a short period of time, 20 seconds for example. This would simulate that you have somehow removed the danger of your ship being damaged, and found it safe to divert "Manpower/Resources" to restoring power throughout the ship. Whether it be by escaping, destroying your enemy(Or their weapon CPU... SEE! Look at this, a reason to attack a weapon CPU!), or your enemy has a sudden change of heart for no apparent reason.
In this way, you have 100 seconds at most from the time your ship core overheated to either destroy your enemy or escape with what you have left. I think this would be a good thing because it would make players focus more on taking out other systems as they are revealed to them, rather it be weapon positions, CPU's, Engines, Power Generators, shields, etc.
NOTE: When you lose all power and the capacity to regenerate power, you die. So if the shutdown sequence completes, you have lost all capacity to regenerate power and all reserve power, the core explodes and your ship dies. If you are in the ship, you die too. This also means that it might be important for an attacker to target the power generators during a shutdown sequence to speed the shutdown sequence up as well as attack power tanks if you have reserves. If your core explodes, it should be a server option to have the wreckage persist after the core is destroyed.
This condition is only applied during the shutdown sequence, if your ship core is intact and you have no power generators, you are fine. This is because otherwise, you would explode when you spawn a ship core.
"But McDili, why is that good!?" Thanks for asking! It's good because it encourages you, the builder, to build your ship while spreading systems around. Maybe you'll use multiple weapons computers in case one gets destroyed. Maybe you'll spread your thrusters to multiple engine rooms. You could spend more hull protecting the bay you stored all your power and shields in, or maybe you'll build smaller reserve power bay's throughout your ship in case your main power bay is destroyed in battle. Maybe you'll actually have the option to exit your core and get into that emergency hatch you made with an escape pod to make it out alive.
Overall, the general concept here is that battles would be more interesting, and having your ship core being overheat wouldn't necessarily mean that you're done outright. And it wouldn't mean that killing an enemy's core is an instant victory either. It opens up more room for viable strategy instead of a simple brain process of "Shewt Powr Coor -> Shewt mor pwr cor -> shwt cor agan"
EDIT: It is important to note that I do not seek to prevent the ship-core from being a valid target in an attacker's perspective. I want to retain it's nature as being a vital system required to use your ship, but at the same time bring it down to a level that doesn't invalidate protection on other parts of your ship for other systems. It encourages more freedom and strategical thinking when it comes to building your ship, without taking away the importance of protecting your core.
Also, henceforth I will be referring to the process of "Power regeneration capacity drain" as the "Shutdown Sequence." Let's be honest, that sounds way cooler and fits the lore.
TL;DR: I suggest that when a ship core is overheated, you start to lose capacity to regenerate power, and then your actual reserve power. This is the shutdown sequence. When you lose the capacity to regenerate power and all reserve power during a shutdown sequence, the shutdown sequence is complete and the ship core explodes. If you are in the ship core when this happens, you as the pilot die too.
What do you all think of this suggestions? Do you have any other suggestions for how the power core reacts to being overheated that adds more depth to combat? Maybe you like the way it works now(WHAT IS WRONG WITH YOU... jk... but srsly, WHAT!?) and you'd like to explain to us why it's good now.(It's not) (By all means, don't let me hold you back though) (Seriously though, what is wrong with you?) (I'm talking to myself, and asking what's wrong with other people) (I need help)