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    1. E

      A new way to interact with information on starmade

      I wasn\'t thinking of that, but it\'ll lookk nice if the displays blocks are wedges (I think that\'s what you mean by \"|_\\\"). And yes, I was thinking about the ship crew members. Now, if you wanna have some crew members flying with you they,ll need to enter some computer block (AMC...
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      [OUDATED] Computer block

      You\'re right Clayton. And I\'ve changed my mind about this. A simple function as labeling should not be overcomplicated like I was proposing. A holographic sign would work just fine, but the computer idea still remains, but I\'ve created a different thread for it. --> Check it here
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      A new way to interact with information on starmade

      This is a suggestion that will change the way we interact with our ship and his systems, not changing any game mechanic, but changing the way the information is presented to us. It will also add some more immersion to the experience of living inside of a ship, and in a scifi environment in...
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      [OUDATED] Computer block

      Yes, lot\'s of computers on a ship is normal, check this Video of the International Space Station. And the computer block is only a display screen. I see no problem of having multiples screen in a spaceship! (In my office, where i\'m atm, I\'m using 3 screens, can you imagine in the future?)...
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      [OUDATED] Computer block

      EDITED: After giving this suggestion some thoughts, I've come up with another idea. You can check this idea thread here: New way to Interact with Information in Starmade. The idea for Holographic Signs makes more sense for a simple labeling system! ------------------------------------ Outdated...
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      Holographic Signs and Multiple world saves

      Yeah, Another post about signs... ohh wait, this one says holographic signs, a change! Ok, now serious. As I said in another \"signs post\" I don\'t see how they fit in this scyfy lore, but I aggree with Archer, that some kind of Screens can be dandy. But my idea goes behind that. I\'ll explain...
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      Turret computer, and docking computer blocks. Also, signs.

      Nice ideas man. I think they\'re really simple but I\'d like to add some details and discuss some ideas. Turret computer. I love the idea to control AI options from a remote computer, but I don\'t see the need to have it on the hot-bar, and I\'ll explain why. I think a more interesting option...
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      The speed problem

      But, nerfing capital ships acceleration is not a nerf in their survivability, because capital ships are not supposed to be fighting fighters but other capital ships.Also, the warp core is a planned feature, so a capital should not be able to move fast in normal speed, but can use a warp core to...
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      The speed problem

      The only problem with the actual ship speed and acceleration is the thrust/mass ratio. In my opinion that ratio should not be linear at all, and it should grow exponentially as your ship grows, meaning you\'ll need a bigger ratio difference for bigger ships, or deal with them being slow. If you...
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      Starmade Game Balance

      Yes. Drop the cubatom system! About the factory system, I\'ve already posted my suggestion on reddit. I\'ll quote it here. As I see it, the problem with the actual factory system is that you don\'t even need to mine to produce stuff. I never had a salvaging behemoth with hundreds of...
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      Starmade Game Balance

      I know what you meant, and I was just poiting out that your formula was incomplete. I agree with the idea in general, but I just don\'t like the linearity in our formula, that\'s why I suggested the Normal Distribution for shop stock and prices control.
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      HardCore Blueprint System

      This was already suggested, and is one of the Unofficial Planned Features. Check the suggestion thread here: Shipyard Thread Check also Planned Features But, for now, you can use a way to achieve some good results with the current game state. Set the blueprint upload option true, and adjust...
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      StarMade 0.09398

      Everything ok here. PROJECTILES_ADDITIVE_VELOCITY = true //initial projectile speed depend on relative linear velocity of object fired from PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //multiplicator for projectile velocity ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //enables clients being able to...
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      Starmade Game Balance

      I\'ll try to address each section separately. Let\'s start with the beginning - Economy. I agree with the inherent value for each value. I do agree with the shop \"markup\". The problem here is managing stocks, and you\'re not presenting a solution for it. So, and using the thruster, if I buy...
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      Not your average star-made video

      Keep them comin
    16. E

      Inventory management!

      Yeah, I understand your point, but I\'ve to say that inv managment in minecraft was way harder, just because stacks size, and that never stopped you from playing it. While I\'m building something in starmade I can have ALL the blocks I need to do all the ship, from hull to systems. While hunting...
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      FSU ship Catigorization

      «clap clap clap!!!!!!111!!11oneleleven1!!!one!!eleven»
    18. E

      First Attempt At Some Ships

      Good looking ship you have there. I would drop some of the details on the recon fighter, just because on that scale you don\'t need that many, and the added mass will harm ship\'s flying capabilities. I do love the double cockpit area ;) Also, I\'m using the same colour scheme and I\'m in...
    19. E

      Catapult

      You can have a ship as the base for your catapult, and dock it. Using that, you\'ll make sure your catapult don\'t fall, and you can still turn it around. Great job btw!
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      An argument for better docking - WIF PIKCHURRZ!!

      Borr, not all the guys in this community are as you described. And, this is a problem every game community faces. That\'s how people are, different from each other, just bared with that. Still a valid opinion is always better for a dev than over9000 ideas to buff/nerf this and that, just...