Hello players,
The next prebuild is ready to be tested:
http://files.star-made.org/build/pre/starmade-build_20130917_173736.zip
(as always "dev" is username & password)
Faction Docking
Players can now dock ships that are not (yet) in their faction to a ship that is in that faction, as long as one pilot is a member of that faction. The faction of the dock ship will be automatically set to the faction of the mothership, without the use of a faction block. It will lose that faction status when it undocks and doesn't have a faction block however.
Navigation input
navigation input is now a lot more "dynamic" (for lack of a better word)
The folowing is now valid:
"input" -> (Result Sector)
"1 2 3" -> (1, 2, 3)
"-12 2 3" -> (-12, 2, 3)
"-12 2 -343" -> (-12, 2, -343)
"-012 2 -343" -> (-12, 2, -343)
"012 2 -343" -> (12, 2, -343)
"012, 2, -343" -> (12, 2, -343)
"012, 2, -0343" -> (12, 2, -343)
"012, . - 2, . -343" -> (12, -2, -343)
"1.-2.33" -> (1, -2, 33)
Here is the full additional changelog:
- server cfg option for AI aiming accuracy
- AI will no longer target entities in sectors that have the protected or peace flag
- Server cfg option to prohibit local blueprint uploading
- Improved the regular expression for navpoint input.
- added faction docking
Furthermore I'm currently investigating the cause of this: http://star-made.org/content/server0overlappingbox-causing-extreme-lag-and-local-fps-drops
as it seems to happen on multiple servers and seriously impacts the fun to play I imagine
Thanks for playing StarMade,
- schema
The next prebuild is ready to be tested:
http://files.star-made.org/build/pre/starmade-build_20130917_173736.zip
(as always "dev" is username & password)
Faction Docking
Players can now dock ships that are not (yet) in their faction to a ship that is in that faction, as long as one pilot is a member of that faction. The faction of the dock ship will be automatically set to the faction of the mothership, without the use of a faction block. It will lose that faction status when it undocks and doesn't have a faction block however.
Navigation input
navigation input is now a lot more "dynamic" (for lack of a better word)
The folowing is now valid:
"input" -> (Result Sector)
"1 2 3" -> (1, 2, 3)
"-12 2 3" -> (-12, 2, 3)
"-12 2 -343" -> (-12, 2, -343)
"-012 2 -343" -> (-12, 2, -343)
"012 2 -343" -> (12, 2, -343)
"012, 2, -343" -> (12, 2, -343)
"012, 2, -0343" -> (12, 2, -343)
"012, . - 2, . -343" -> (12, -2, -343)
"1.-2.33" -> (1, -2, 33)
Here is the full additional changelog:
- server cfg option for AI aiming accuracy
- AI will no longer target entities in sectors that have the protected or peace flag
- Server cfg option to prohibit local blueprint uploading
- Improved the regular expression for navpoint input.
- added faction docking
Furthermore I'm currently investigating the cause of this: http://star-made.org/content/server0overlappingbox-causing-extreme-lag-and-local-fps-drops
as it seems to happen on multiple servers and seriously impacts the fun to play I imagine
Thanks for playing StarMade,
- schema