Search results for query: end goal

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    1. Comradecolonel

      PVP focused gameplay is the majority over all the other playstyles

      Right and squandering people research so "new" players can get into the game shows where the priorities are. Instead of spending countless hours developing ways to do something, now you just pick it out of a menu. Without there being a goal for the industries and challenge seeking players, they...
    2. G

      [14th of April] Schine Q&A Answers

      Which mechanics? Integrity? Integrity was specifically implemented to discourage spaghetti ships. Spaghetti ships are still viable, while normal ships are punished. Stabilizers? Stabilizers were supposed to encourage empty space within ships. Instead, it's easy to completely fill your ship...
    3. Nosajimiki

      [14th of April] Schine Q&A Answers

      Unrelated to the present debate, but 100% related to the OP, so still on-topic from a forum moderation perspective. Agree so much on all of this that each paragraph deserves its own agree tag. This part I disagree with. Schine tells players "No" quite often when it comes to their...
    4. Raisinbat

      [14th of April] Schine Q&A Answers

      It's kind of impressive how every single god damn time someone makes a point about "The game mechanics are busted and don't work" it always gets twisted into "how can we make the game accomodate RP better?" To answer your question; 20/20/20/20/20 is NOT an "optimal" configuration, its just a...
    5. Nosajimiki

      Options for Increasing your RC points

      ...that StarMade RP is not the same as RP as a general term. That said, when you refer back to general development goals, "exploration" is an end goal of the game. While I agree there needs to be more ways to get passive income, there are also supposed to be factors to get players outside of...
    6. Nosajimiki

      A change to charge cannons

      Presently charge cannons (though an interesting idea), do not really fill a needed roll. As far as I can tell, they basically achieve the same goal as a big cannon + small beam, but with the added charge mechanic that is just there to make it harder to use. So this is an idea for how to help...
    7. DukeofRealms

      [14th of April] Schine Q&A Answers

      Hey guys, Sorry for the delay, here's the last QA. Answers for the next one will be coming out soon :) A: This is entirely possible, however there are no current plans to introduce this features in a major way. There were talks of instanced areas when it came to new tutorial systems or the...
    8. arkahys

      Systems 2.0 Wiki Pages

      petlahk MacThule Actually, as you know, when you query infos from blocks, your get a table, no less, no more. As i explain to Crimson-Artist , it is very restrictive and a new system can allow many implementation by using a database without format (table) and create template on it . So, I'am...
    9. arkahys

      Improve Logic and display

      lol, coordinates was my first thought : [Goto]x,x,x where x,x,x, is the coordinate of the target display, But that's make many more information to store in the block. And more important, if you share this, coordinates become false for a copy paste compared to the entitie where is it ! (until you...
    10. Nosajimiki

      Station Fleets

      ...were 2-million mass each so when the dark adapted to bring overwhelming force against them, they could take them out, 1-by-1. I think the end goal should be to make a 250-500k base that lethal so that a "reasonably" priced base could halt most attacks and over-built bases like the Treadaway...
    11. petlahk

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Hrm. So, capacity is tied directly to the individual weapon systems in a 1:1 ratio for blocksInWeapon:BlocksOfCapacity. And, reload becomes based on total magazine. So it's not economical to have your 1,000 block missile weapon have, for example, 10,0000 blocks of capacity just to get your...
    12. Nosajimiki

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Yes, makes since for optimization, but no since as a mechanic. As for tying missile count to launchers, I've felt that from the start. 20-7mil damage missiles should not use the same amount of ammo blocks as 20-50k missiles. While I understand the desire to eliminate distractor spam...
    13. Raisinbat

      Armor system function & goal

      This is really what should be going on instead of half-baked solutions. I've gotta say tho: This won't work in conjunction with instaloss functions like umbilical cords and exploding systems; if a single block penetrating weapon can render a ship inoperable in one hit armor is effectively...
    14. MacThule

      Armor system function & goal

      We are all seemingly in agreement that armor needs to be strengthened, and there is some extensive discussion about 'how,' I wonder if we aren't putting the cart before the horse. We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for...
    15. G

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      It doesn't matter if that specific combination is impossible. The point is that increasing the percent of heat damage reduces your total average and guaranteed damage. 40%-65% upgraded is still too high. The maximum heat reduction would need to stay under 45% for heat damage to be potentially...
    16. Scypio

      [Dev Build] 0.201.004 - Weapons Update Current Early State and Discussion

      Depending on what you say about being useful. Armor is and has always been used in meta build, except spageth because spageth. Using armor to protect certain aera of your ship, baffled armor, all of theses were already used and will be with the new armor mechanics. But using armor as a real...
    17. arkahys

      Population : Figurehead NPC and/or Management for builders, Batch Invincibility for fighters (2)

      **Edit :** this draft will be edited as some parts are rushed and a brainstorming (with your opinions too) is needfull. Answers was interresting, so I Make a first step to explain me louder and change some not minded things. I pass time to read related suggestion but none really go in the...
    18. GalactusX

      [31st of March] Schine Q&A Answers

      Sorry, I have to ask ... some plan to implement / improve functionalities for logical stuff? Something like: - Control the commands of the fleet using logic? ( launch / recall desired ships like drones for example under certain conditions) - Allow turn on / off warpgates using logic? - Allow...
    19. Nosajimiki

      [31st of March] Schine Q&A Answers

      Imperialism style play actually benefits just as much from faster travel as exploration. Fast travel makes factions more likely to interact with each other, making them more likely to vie for strategically significant places. If your cruiser gets owned by a fighter, chances are you made a...
    20. splatthecat

      [14th of April] Schine Bi-weekly Q&A

      Thank you for replying to my previous question regarding the current pirate (and other) stations, etc. I would like to delve further into your current plans (if any) for a generic aggressive faction within the game? For example, will the pirates become an NPC faction of sorts with the goal not...