Recent content by spunkiethefirst

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      Heat Seeking missiles not working on server

      Did it work out ?
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      Bug Issue with Pickup rails and bay doors

      You still having trouble with this?
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      Bobby AI Control Method

      Allow the placing of multiple Bobby AI modules on an entity. The master AI will be linked to the entity core via c + v linking. The Bobby AIs with the desired settings will be placed next to an activator, that activator will be linked to the master AI. When activated the master AI will take on...
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      Anyone like the idea of only building in shipyards I don't

      Make a server config setting limiting the distance from the core one can place blocks in buildmode, without being in a shipyard. Being in a shipyard would remove the core distance restriction. I agree with the blueprint item having the mass/volume of the blocks it contains, this would prevent...
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      Bobby AI Warhead Option

      Current fleet behavior allows you to place a warhead about 50 meters in front of a core with reactor and thruster to make a homing torpedo since an unarmed fleet members engagement range is 50 meters. Would be nice not having to place that warhead 50 meters out though. If you were to place the...
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      Bug Ships with no operational weapons trying to attack as if they have them

      Works good when you have a warhead on the unarmed ship that sticks out front about 50m from the core.
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      Push and pull beam pistols for astronauts

      Figured this would be fun to have soccer matches with or other shenanigans.
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      Highlight a target without active turrets firing at it

      I suggest left ctrl+f for firing on a target and leave the regular f for just looking at the target. This is all assuming they don't have a greater plan for combat controls amongst fleet and turrets planned.
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      Implemented Add "Display Cursor Coordinates" (in Build Mode) to keyboard settings

      If you hold right shift it will display the entity coords of the block you are looking at however this probably doesn't work for free floating instances like placing the core in create docking. There are some instances where it will fail to show the right shift information though, I think it...
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      Implemented Pickup point HUD icon off when inactive

      I would also add that you should only be able to see pickup points that you have permission to dock at.
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      Shots as Ammunition, and as Energy - it can be additional, effective and work

      I think this is an excellent idea for those turrets that you want to have smaller barrel entities yet maintain a higher damage output. This would allow a magazine to be stored elsewhere on the ship and transfer the ammunition via storage block rail linking, if the magazine takes an unshielded...
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      Multiplier block for rp ships or other uses

      If it is a block limited to admin control I see no reason why this type of block should not be implemented.
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      ship disappear at 0% hp

      Doesn't reaching zero hitpoints require destruction of all the blocks anyway? When I kill pirates and salvage all the blocks except the core it still has some hitpoints.
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      Astronauts go unconscious before death

      Good thinking with that faction point affect. You take the prisoner back to homebase for faction point extraction muwahahahah.