Allow the placing of multiple Bobby AI modules on an entity. The master AI will be linked to the entity core via c + v linking. The Bobby AIs with the desired settings will be placed next to an activator, that activator will be linked to the master AI. When activated the master AI will take on...
Make a server config setting limiting the distance from the core one can place blocks in buildmode, without being in a shipyard. Being in a shipyard would remove the core distance restriction.
I agree with the blueprint item having the mass/volume of the blocks it contains, this would prevent...
Current fleet behavior allows you to place a warhead about 50 meters in front of a core with reactor and thruster to make a homing torpedo since an unarmed fleet members engagement range is 50 meters. Would be nice not having to place that warhead 50 meters out though. If you were to place the...
I suggest left ctrl+f for firing on a target and leave the regular f for just looking at the target. This is all assuming they don't have a greater plan for combat controls amongst fleet and turrets planned.
If you hold right shift it will display the entity coords of the block you are looking at however this probably doesn't work for free floating instances like placing the core in create docking. There are some instances where it will fail to show the right shift information though, I think it...
I think this is an excellent idea for those turrets that you want to have smaller barrel entities yet maintain a higher damage output.
This would allow a magazine to be stored elsewhere on the ship and transfer the ammunition via storage block rail linking, if the magazine takes an unshielded...
Doesn't reaching zero hitpoints require destruction of all the blocks anyway? When I kill pirates and salvage all the blocks except the core it still has some hitpoints.
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