Pickup points on the HUD. I did a search but I didn't see any existing suggestions about this.
At the moment its possible to use logic to turn a pickup point off. However some builds especially drone carriers etc... have a lot of pickup points and your HUD can get filled with them. What I propose is that a pickup point that is disabled by logic not show up on the HUD.
The second reason is it allows us to use this logic to auto turn off pickup points.
Docker at end rail activates an actuator linked to not linked to pickup point. If something is docked there that turns the pickup point off. If there is nothing docked there the pickup point is active.
So if you can't see inactive pickup points on the HUD this would cut down on the issues docking to a drone carrier.
At the moment its possible to use logic to turn a pickup point off. However some builds especially drone carriers etc... have a lot of pickup points and your HUD can get filled with them. What I propose is that a pickup point that is disabled by logic not show up on the HUD.
The second reason is it allows us to use this logic to auto turn off pickup points.
Docker at end rail activates an actuator linked to not linked to pickup point. If something is docked there that turns the pickup point off. If there is nothing docked there the pickup point is active.
So if you can't see inactive pickup points on the HUD this would cut down on the issues docking to a drone carrier.