Lancake
Head of Testing
I believe turning of the navigation filter "astronaut" will stop the navigation nullpointers.This navigation bug is really unnerving. I know it's been reported, but is there any way around it in the meantime?
I believe turning of the navigation filter "astronaut" will stop the navigation nullpointers.This navigation bug is really unnerving. I know it's been reported, but is there any way around it in the meantime?
It ahould be named catalog (or something similar). When you open any menu (like, for example, the inventory), you should find buttons at the top. The catalog should be one of those buttons.hi.. love the update but.... where is the catalog for saving my ship and Admin re-loading it? I cant find it?
I think the save local and upload features are currently missing...It ahould be named catalog (or something similar). When you open any menu (like, for example, the inventory), you should find buttons at the top. The catalog should be one of those buttons.
You can only toggle filters in the navigation menu, which I cannot access.I believe turning of the navigation filter "astronaut" will stop the navigation nullpointers.
Can't you open some other tab, then go to navigation and disable it? It's just the hotkey that's broken, right?You can only toggle filters in the navigation menu, which I cannot access.
It seems to stop at random, so I'll disable "astronauts" in the menu when it decides to behave itself.
Negative. At least whenever I experience this bug, the navigation panel remains inaccessible whether or not you use the hotkey.Can't you open some other tab, then go to navigation and disable it? It's just the hotkey that's broken, right?
Fixed in next patchDevs,
First off thanks for the new GUI, it looks great and I love the new features. One thing I have noticed though is the tool bar does not show if equipment is active like it use to. For example if you are cloaked or have a jammer on. I imagine since we previously had that ability, that the current issue is a minor bug. I just wanted to pass that information along. Otherwise I love the upgrades and keep of the great work.
Thank You,
Azazil
Only for sp as far as I know, but there it is intended because the one button saves it to local and the blueprint immediately appears in the list.I think the save local and upload features are currently missing...
You need to move the support to the master to uncouple it.I have a question on the new GUI. I can't seem to uncouple a weapon/salvage combo as in the previous version. I have the cannon coupled to the salvage for the continuous effect, but I cant separate the two. Is this intended, overlooked, being patched, or just a method im not aware of?
Thank you Bunny ... worked like a charm.You need to move the support to the master to uncouple it.
Who says they don't ?It would be awesome if decorative pipes would really transfer fluids :D
I mean implementing gameplay mechanic -,^Who says they don't ?