StarMade v0.188 - A completely new GUI

    Lancake

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    This navigation bug is really unnerving. I know it's been reported, but is there any way around it in the meantime?
    I believe turning of the navigation filter "astronaut" will stop the navigation nullpointers.
     
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    I'm definitely liking how the nav menu will state the contents of asteroids. Makes searching for minerals much easier now.
     
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    hi.. love the update but.... where is the catalog for saving my ship and Admin re-loading it? I cant find it?
     
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    hi.. love the update but.... where is the catalog for saving my ship and Admin re-loading it? I cant find it?
    It ahould be named catalog (or something similar). When you open any menu (like, for example, the inventory), you should find buttons at the top. The catalog should be one of those buttons.
     
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    It ahould be named catalog (or something similar). When you open any menu (like, for example, the inventory), you should find buttons at the top. The catalog should be one of those buttons.
    I think the save local and upload features are currently missing...
     
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    I believe turning of the navigation filter "astronaut" will stop the navigation nullpointers.
    You can only toggle filters in the navigation menu, which I cannot access.

    It seems to stop at random, so I'll disable "astronauts" in the menu when it decides to behave itself.
     

    Lecic

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    You can only toggle filters in the navigation menu, which I cannot access.

    It seems to stop at random, so I'll disable "astronauts" in the menu when it decides to behave itself.
    Can't you open some other tab, then go to navigation and disable it? It's just the hotkey that's broken, right?
     
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    Can't you open some other tab, then go to navigation and disable it? It's just the hotkey that's broken, right?
    Negative. At least whenever I experience this bug, the navigation panel remains inaccessible whether or not you use the hotkey.
     
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    Devs,

    First off thanks for the new GUI, it looks great and I love the new features. One thing I have noticed though is the tool bar does not show if equipment is active like it use to. For example if you are cloaked or have a jammer on. I imagine since we previously had that ability, that the current issue is a minor bug. I just wanted to pass that information along. Otherwise I love the upgrades and keep of the great work.

    Thank You,

    Azazil
     
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    Devs,

    First off thanks for the new GUI, it looks great and I love the new features. One thing I have noticed though is the tool bar does not show if equipment is active like it use to. For example if you are cloaked or have a jammer on. I imagine since we previously had that ability, that the current issue is a minor bug. I just wanted to pass that information along. Otherwise I love the upgrades and keep of the great work.

    Thank You,

    Azazil
    Fixed in next patch
     
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    I have a question on the new GUI. I can't seem to uncouple a weapon/salvage combo as in the previous version. I have the cannon coupled to the salvage for the continuous effect, but I cant separate the two. Is this intended, overlooked, being patched, or just a method im not aware of?
     
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    I think the save local and upload features are currently missing...
    Only for sp as far as I know, but there it is intended because the one button saves it to local and the blueprint immediately appears in the list.

    I have a question on the new GUI. I can't seem to uncouple a weapon/salvage combo as in the previous version. I have the cannon coupled to the salvage for the continuous effect, but I cant separate the two. Is this intended, overlooked, being patched, or just a method im not aware of?
    You need to move the support to the master to uncouple it.
     
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    Any idea when you plan to make a few updates to StarMote? getting all kinds of errors with it, on recent patch v0.188 and v0.1882