Disintegrators are at the moment rather under-powered (at least in my last test) and I discovered this while trying to make a mine (Bobby AI to home in and BLAMMO).
I thought well what can you do to make them useful again.. and it occurred to me, have them completely ignore shields. Not only do you not need to increase their damage to something stupidly large the defenders need to re-envision capital ship protection from kamikaze drones, a tighter small ship defense grid. It adds a large complexity to the game minus any real 'coding'.
Kick the idea around, poke some holes in it but I think it adds a rather interesting dimension to game play without much coding required. I can see alliance creating 'no disintegrator' pacts and possibly even KOS (kill on sight) orders for people equipping them on drones.
No need for a poll, let the admins do that. This is for discussion (agree or disagree and let that be your vote)
I thought well what can you do to make them useful again.. and it occurred to me, have them completely ignore shields. Not only do you not need to increase their damage to something stupidly large the defenders need to re-envision capital ship protection from kamikaze drones, a tighter small ship defense grid. It adds a large complexity to the game minus any real 'coding'.
Kick the idea around, poke some holes in it but I think it adds a rather interesting dimension to game play without much coding required. I can see alliance creating 'no disintegrator' pacts and possibly even KOS (kill on sight) orders for people equipping them on drones.
No need for a poll, let the admins do that. This is for discussion (agree or disagree and let that be your vote)