I agree, because it would allow serious griefing...
Against grieving you have self-destruction once some blocks in a logic chain are destroyed.
Against trolling you have turrets.
Did you not see the part of my post where I said: "Even if there will be another type of shield blocking these types of damage" (meant collision+dis-integrators)
Having 1 shield type for anti-everything is bad. having 2 can make this game interesting (or different damage types which you can individually harden).
Anyway I think there should be an option to "spend [5]*300 credits to kill someone else's [3]*300 credits" because it would allow players to punish their superior enemy for attacking them.
-> discouraging peoples engaging every fight and make them start thinking about whether they should attack
-> allow peoples to make a more expensive ship which actively discourages pirates from attacking it (as they usually want to win, not waste more than they gain)
Do you understand the advantage of punishing another for greater cost at your side or are you going to give me another dislike for using thinking too complex for you? :p
"Don't hurt others to don't get hurt. Only hurt others if you really need it to survive/grow. Engage only these fights you can win without getting hurt more than it's worth".
Many animals can kill or seriously harm humans, but it would be very stupid to take open wounds in exchange, thus they do not attack as long as you don't leave them no other choice (if they are able to recognize you as dangerous rather than their primary choice of meal)