- Cannon Mine: This mine fires cannon projectiles when in range
- Missile Mine: This mine fires heat-seeking missiles when in range.
- Proximity Mine: The classic mine. Once a targets gets within range, it activates the mine and will follow the entity that triggered it, explodes on impact. Once triggered, it is used up.
Once triggered, it is used up.
Hold the friggin' phone. Does it imply that the cannon and missile mines aren't
really mines? Because that sounds awfully similar to "deployable sentry turrets", which is great.
Also it's unclear whether or not the mod blocks are needed for a "simple" mine. And if you think a "simple" mine should just sit and wait for someone to bump into it you're rеtarded. The mod-less mine should default to "proximity" mode, and the proximity mod block should be reused for something else, like a sensor buoy mod or something.
Also "personal" and "friend" AI mods seem redundant. Wouldn't it be better to just mash them together into a single highly-configurable IFF mod?