I can't imagine how balancing a player tool by making construction more tedious will improve the game. There are better ways to restrict oversized construction, IMO, than to make things more frustrating and monotonous for everyone.
I don't need to. I'll just build myself a quick miner and mine up materials, then make a temp-base with factories and a shipyard. It doesn't take 'everything I have in my blueprints' or any fancy advanced building tools to do that. Once I have that shipyard I can make all my other stuff.Ive said this like twice already in this post but go try recreating everything you have in your blueprints by hand and see how quickly you get bored. All your stations and all the first few ships you spawn to get started in a server. I think building by hand needs to be revamped though, you should be able to build and mine from longer distances. What do you think?
This was my biggest expectation, but I guess I mis-read this and assumed I would be able to use this to paint the hull of my ship a different color very easily. Unfortunately this is just as limited as the replace function. Each individual hull shape (wedge, tetra, slab, etc.) is treated as a different type of block. If this remains the case, then using the replace function in conjunction with a large build area is still the best way to change the color of your ships hull. Also the fill tool doesn't seam to work with symmetry. So any fills you do on one side will not be done on the mirror side.only that block type will be replaced
Is it really any different than what current builders do when they want to fill up space? It's faster, it doesn't make the game easier. It takes time off our builds which IMO is fine. Our ships can literally take months to finish. We can introduce challenge elsewhere. Chances are if you use this tool on systems that matter, like power, you will be messing up the balancing of the ship.I feel like the fill tool needs a trade-off, but limiting it to shipyards doesn't sound right.
Yeah thats fine if you want to play that way but I personally dont want to. I never make stations unless im building a house to rp in or something. I dont want to be forced to settle down or waste resources on a station. I could make a copy paste shipyard that I just plop down each time I want to build but that sounds boring and anti creative. I agree with fill being restricted to ship yards though but that is a slippery slope. And what I meant about everything in your blueprints was that if you tried to recreate all your blueprints by hand you would get bored fast. Or atleast I know I would. Restricting to build mode to shipyards just seems like an unnessecary obstacle people must overcome that not everyone would even find fun. Like think about the new player experience: I join a server for the first time and make a small ship by hand and fly it to a planet to check em out. I mine some asteroids on the way and with my new found cash I realize the creative potentials I have for my ship! I want to build a 3 deck school bus that shoots missles out of the wheels. But if I want to build it faster/place down a large amount of blocks/not spend 2 hours experimenting with all the blocks by hand I have to go mine for a long ass time until I can create a station, supply it with power, buy and construct a shipyard that I will constanly have to expand upon because I want to build larger and larger, and all of a sudden I show up on the map for anyone to come attack me(unless i want to add shields to my shipyard) I have to overcome all these obstacles just to build larger. All of this can be avoided if I know what im doing and use the same template over and over but thats no fun. I would be turned off in a second. Not the right way to add realism. What do you think the major benefits would be?I don't need to. I'll just build myself a quick miner and mine up materials, then make a temp-base with factories and a shipyard. It doesn't take 'everything I have in my blueprints' or any fancy advanced building tools to do that. Once I have that shipyard I can make all my other stuff.
In any case, I don't support the placement dimension bars and undo/redo being limited to shipyards, but all the other features, including the new Fill? Sure.
noAlso you do realize if a build mode or advanced build mode tool seems too exploitable outside of a shipyard, just make it only usable in a shipyard or by an admin outside it.
I agree but you should still be able to spawn ships with blueprints provided they are under a certain mass. So you can still have your spawn miners and what have you and little novelty ships without havibg to settle. 300 sounds good.Restricting build mode is not a good idea. I would rather restrict spawning ships from blueprints. Why make building harder if it takes ages anyways? If you want to pump out ships like a factory then you´ll need a shipyard.
Edit: Forgot that repairing ships easily should also be a shipyard feature.
You and 95% of players I think[...] power update [...] I have realy pulled back out of this game because I don't want to do any work that I will have to replace
Then Schine will just have to actually fix the shipyard issues for once. :Pno
[doublepost=1497970271,1497970160][/doublepost]absolutely do not restrict adv build options to shipyards, including fill tools, until shipyards actually function properly. its going to be really bad for servers when everyone actually starts using their buggy yards instead of 99% either ignoring them or not building them.
be a nice config option to turn on or off, but this will murder servers atm.
Now put 20 ams turrets on your shipyard's built space ship and tell me how fun this is.Then Schine will just have to actually fix the shipyard issues for once. :P