Seems to work fine for me in either mode, remove mode just flips the box which would only affect "Fill Tool" as that one sets the location where to start the filling. Remove mode doesn't affect it though.3. It took me a sec to figure out how the new fill tool works because it doesn't work properly with the 'reverse place/break block button' option in the options menu. For anyone who's having issues using the new fill tool, try disabling that first. :P
Is that really needed? A reset button next to the slider, or clicking in the left most area of a slider, would both do the same thing. And clicking in the left most part of a slider works so to me this seems to be unnecessary.Where's the reset button for the brush size? Having to rezero the sliders all the time SUX! It would be a major improvement to efficiency if you just added a reset button. If you add a slider you should add a reset along with it....(also being able to choose and place a blueprint of a turret via the 'create docking' menu please.)
Not in the current dev but most likely in the next few builds. It could even be seen as a bug as filling is a "build instruction" yet the "restrict building to helper" is ignored for the fill tool only.quick question, with the fill tool would you be able to set the build helper to resrtict build area and then just fill the outline?
I can undo and redo it just fine. There's a bug with it that after an undo, the next "Do Fill" picks off from the last place, and not from where it was after the undo although that doesn't seem to be what you imply.I can't undo a 'Do Fill'
Meaning blocks would change rotation depending from what angle you're looking at?Now if only block rotation was dynamic to your POV
I don't know if I would go that far. The 'exploded view' possible in another block building game is super, super useful - It's one thing I've really missed when playing StarMade - but oh, the performance hit. With as many blocks as people build with in this game, it's probably not practical, as every single block gets rendered.Hmm... I already think that Starmade have the best building system
Holy shit I thought you were dead.Excited for this
Never bothered me when I built in Blockade Runner.Meaning blocks would change rotation depending from what angle you're looking at?
I see this work fine for single block rotation, but what happens if you need to place down a large amount of blocks of rotation
and you need to rotate your camera several times in order to see/fill all the spots? Doesn't that mean your rotation would constantly change during that process?
Never played Blockade Runner and any footage I find is a bit old, but it looks like it's the same building method as the one used in From the Depths. I don't recall the latter having a X + Y + Z brush size for a detached mouse.Never bothered me when I built in Blockade Runner.
I never had orientation issues in working experience but you are right about the options being somewhat more limited per your situation.Never played Blockade Runner and any footage I find is a bit old, but it looks like it's the same building method as the one used in From the Depths. I don't recall the latter having a X + Y + Z brush size for a detached mouse.
And from that old footage, I can see that both Blockade Runner and From The Depths gives you orientations depending at which block face you're looking at, basically limiting you to 4 orientations of the 24 as their are 6 different faces. If there's no block, it uses a "fake" block in front of your camera which then also shows you the face depending on your camera rotation relative to the structure.
As I asked in my previous post, how would the brush size + detached mouse work with this method of selecting your orientation?
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Is that what you meant with "Dynamic to your POV"? I can only make assumptions here so if you can explain it a bit more, that would help a lot.
The maximum single fill step volume is probably low for testing purposes. I'd be surprised if it wasn't increased for release.Its kind of painful pressing do fill for each layer, and I really dont want to have to press it a million times to fill up large areas. Idk if this is intentional to prevent abuse of the fill tool but if thats why then theres not really any point in having a fill tool...please add some way to make it stay on until you turn it off/exit build mode
I have a very important question. Can a regular rail be turned into a load/unload rail via logic? I need to know this.Load/Unload Rails
Yes, that was precised in the last devblog.I have a very important question. Can a regular rail be turned into a load/unload rail via logic? I need to know this.
Yes, they can. =)I have a very important question. Can a regular rail be turned into a load/unload rail via logic? I need to know this.
hmm this should be interesting. schema any ideas when crew is going to come out?
Also you do realize if a build mode or advanced build mode tool seems too exploitable outside of a shipyard, just make it only usable in a shipyard or by an admin outside it.
In From the Depths myself and everyone I knew playing used the keyboard build mode, as it was way faster than building with a mouse. So orientation issues were never a problem, as in keyboard build mode you could still change the camera angle with your mouse to see whatever, but your active block was always 'attached' to the ship, so it didn't lose its orientation.both Blockade Runner and From The Depths gives you orientations depending at which block face you're looking at, [...] how would the brush size + detached mouse work with this method of selecting your orientation?