We've had shipyards for some time on Starmade, but it'd be nice if people could say, build ships on the spot as needed, live nomadically,
To start off: Yes, I know there have been other posts about this, but many of them ask for complicated systems or massive nerfs.
I'm proposing a system where shipyard systems would be able to exist on a shipyard.
BALANCING:
Well, there's already a balancing mechanic: No making parts and no homebase protection.
However, such attempts as this at making mobile shipyard suggestions have failed from not finding a balance between nerfing and exploitation.
Here's a way I see it balanced:
It should take TIME to build ships on a mobile shipyard, such as a base time of 3 blocks/sec (Just an example), and quite possibly have a "Progress bar" similar to that of a factory, that fills up as more blocks are loaded into the building of the ship.
This would nerf building massive ships on the spot, and instead taking time to build.
But you ask, how would you be able to control the speed in a balanced way?
Factory Enhancers (Or a new "Shipyard Enhancer" block) may be connected to the Shipyard Computer to increase the blocks added to the progress bar per charge. Of course, these would consume ridiculous amounts of power to put into use, further deterring massive ship construction on mobile shipyards while still having it in the realm of possibility.
Part of the inspiration for this suggestion came from the mobile shipyards of Homeworld 2, and just a simple annoyance of not being able to move shipyards or relocate them for proper use in battle.
Here's a picture if you want:
Thanks if you made it this far!
Please suggest and stuff, there's a reason no great game is made by one person: One person simply cannot come up with all the ideas!
Edit: Removed balancing spoiler. Too important to put in spoiler.
Please leave a comment and reply
To start off: Yes, I know there have been other posts about this, but many of them ask for complicated systems or massive nerfs.
I'm proposing a system where shipyard systems would be able to exist on a shipyard.
USE OF SHIPYARD:
Simple, just plop down a shipyard computer/modules and get to work.
For balancing reasons, it may be better to restrict manufacturing of parts themselves to stations, however, mobile shipyards can utilize these materials by storing them and manufacturing ships on the spot.
Simple, just plop down a shipyard computer/modules and get to work.
For balancing reasons, it may be better to restrict manufacturing of parts themselves to stations, however, mobile shipyards can utilize these materials by storing them and manufacturing ships on the spot.
BALANCING:
Well, there's already a balancing mechanic: No making parts and no homebase protection.
However, such attempts as this at making mobile shipyard suggestions have failed from not finding a balance between nerfing and exploitation.
Here's a way I see it balanced:
It should take TIME to build ships on a mobile shipyard, such as a base time of 3 blocks/sec (Just an example), and quite possibly have a "Progress bar" similar to that of a factory, that fills up as more blocks are loaded into the building of the ship.
This would nerf building massive ships on the spot, and instead taking time to build.
But you ask, how would you be able to control the speed in a balanced way?
Factory Enhancers (Or a new "Shipyard Enhancer" block) may be connected to the Shipyard Computer to increase the blocks added to the progress bar per charge. Of course, these would consume ridiculous amounts of power to put into use, further deterring massive ship construction on mobile shipyards while still having it in the realm of possibility.
PROS:
-Great tactical use in battle
-No instant-construction
-Power usage deters shipyards on combat ships
-Able to live more "Nomadically" while still requiring a station for manufacturing of materials.
-Can build ships WHEN NEEDED to conserve materials
-Potential "Recycling" of used/old ships
CONS:
-Might be a bit hard to code
-Minor annoyance in PVP (Although still reasonable!)
-Great tactical use in battle
-No instant-construction
-Power usage deters shipyards on combat ships
-Able to live more "Nomadically" while still requiring a station for manufacturing of materials.
-Can build ships WHEN NEEDED to conserve materials
-Potential "Recycling" of used/old ships
CONS:
-Might be a bit hard to code
-Minor annoyance in PVP (Although still reasonable!)
Part of the inspiration for this suggestion came from the mobile shipyards of Homeworld 2, and just a simple annoyance of not being able to move shipyards or relocate them for proper use in battle.
Here's a picture if you want:
Thanks if you made it this far!
Please suggest and stuff, there's a reason no great game is made by one person: One person simply cannot come up with all the ideas!
Edit: Removed balancing spoiler. Too important to put in spoiler.
Please leave a comment and reply