CyberTao
鬼佬
Even if you give a station 100 times the shields, and 20 layers of advanced hull, it is still technically weaker than the Mobile shipyard that can jump away and can not be traced.
So logically, yes; it makes sense that ships be able to use station only things such as factories and shipyards, you cant just let them without killing off station entirely. Unless you can buff stations in some way OTHER than defensively, (ie, tactically), there will be no reason to use a station over a mobile ship if you have a large enough faction (someone always around to jump the mothership).
Maybe have some form of scale/poiny system that prevents the ship from being able to use some systems if others are used, as well as a further rework in the scanning system to make larger ships/stations much easier to find. I dunno, but you need to think of something besides a linear de/buff to either stations or ships if you want it to make any sense balance wise. Even the original model that Calbiri put out with reduced max thrust wouldnt work anymore with the current game.
So logically, yes; it makes sense that ships be able to use station only things such as factories and shipyards, you cant just let them without killing off station entirely. Unless you can buff stations in some way OTHER than defensively, (ie, tactically), there will be no reason to use a station over a mobile ship if you have a large enough faction (someone always around to jump the mothership).
Maybe have some form of scale/poiny system that prevents the ship from being able to use some systems if others are used, as well as a further rework in the scanning system to make larger ships/stations much easier to find. I dunno, but you need to think of something besides a linear de/buff to either stations or ships if you want it to make any sense balance wise. Even the original model that Calbiri put out with reduced max thrust wouldnt work anymore with the current game.