Nope, stuff i've built in the new build is extremely slow aswell.its just when you load ships that were constructed before build 0.14 .
Nope, stuff i've built in the new build is extremely slow aswell.its just when you load ships that were constructed before build 0.14 .
probably my uber processer then :p.Nope, stuff i've built in the new build is extremely slow aswell.
actually having a certain % of hull destroyed to overheat a core sounds great! however it would be almost impossible to implement that right.Jesus Christ
I agree this is a great new balance to the game but its really hard to take down a ship now. I was faced with twenty small pirate ships and with my cruiser I could only destroy seven after about fifteen minutes, and all the kills were done with my turrets; the smaller ships are too hard to follow with my cruiser. I do like that this new update allows for longer battles, but when its against pirate ships the entire thing becomes very tedious. If only there was a way to make a precise, fast firing weapon to destroy cores quicker.
Maybe Schema could add a new feature which automatically overheats the core if a said percentage of the ship is destroyed. It would really help with fighters.
EDIT: Starting a post on this
Why would you say that? I mean, if 75% of your ship is destroyed, there isn't much you can do anyway.actually having a certain % of hull destroyed to overheat a core sounds great! however it would be almost impossible to implement that right.
People would exploit it by say, making their ships out of hull or something. I agree that cores are a bad idea too though.Why would you say that? I mean, if 75% of your ship is destroyed, there isn't much you can do anyway.
Maybe, maybe not.Yeah, health based combat instead of core based combat is coming. It'll give a use to hull and such because they'll provide much more health than, say, a shield or power tank. It'll also allow for astrotechno beams to be useful, as they'll be able to repair a ship all at once instead of as it currently is as a pile of garbage.
That is what the devs have said in the Q&As, what I saidMaybe, maybe not.
the reason why its difficult to implement is because due to the fact that its a voxel terrain game you cant just simply give a ship a percentage value.Why would you say that? I mean, if 75% of your ship is destroyed, there isn't much you can do anyway.
That is actually a planned feature. Schema said that in a few posts earlier.Maybe Schema could add a new feature which automatically overheats the core if a said percentage of the ship is destroyed. It would really help with fighters.
EDIT: Starting a post on this
I would like to know why you decided to totally trash the whole game with your "new"weapons? All the time and work put in on building great ships has been a waste. What's the point of playing if what you build is worthless because you guys didn't think this through. We now have to have duplicate systems to have 1 mildly functioning weapon. I am so disappointed with this build! I was looking forward to new weapon but not this way. I wonder how many people are going to quit playing because of this. You guy's could have done SO MUCH better!!Hello,
we're still having trouble with some permissions, so I still can't post on our main page. This is just a temporary solution posting news here.
Another patch and a new feature:
server/client NullPointer fixed
kill_character finally fixed (and working)
physics recovery for strange physics states that cause massive lag
grappling to ships now in key bindings
fixed another NullPointer when removing controllers of ships that are not fully loaded (rare)
You can now set the size of sectors: You can either set it in the server.cfg, or even do it live in game (but use with care) with /sector_size <nr>. The size must be between 300 and 5000. Please keep in mind that making the sectors smaller while people and ships are at the edges may lead to some glitches and warping.
Thanks to all the people that send in reports. If you want to be more involved in testing with access to the new tracker, shoot AndyP a message.
thanks for playing StarMade,
- schema
The new weapon system wants to bring balance to combat or do you like to destroy a ship within seconds? And if you have to duplicate you weapon systems to get a acceptable gun you don´t use it right. Some of my upgraded ships are now more effecive than beforeI would like to know why you decided to totally trash the whole game with your "new"weapons? All the time and work put in on building great ships has been a waste. What's the point of playing if what you build is worthless because you guys didn't think this through. We now have to have duplicate systems to have 1 mildly functioning weapon. I am so disappointed with this build! I was looking forward to new weapon but not this way. I wonder how many people are going to quit playing because of this. You guy's could have done SO MUCH better!!