Hello,
we're still having trouble with some permissions, so I still can't post on our main page. This is just a temporary solution posting news here.
Another patch and a new feature:
server/client NullPointer fixed
kill_character finally fixed (and working)
physics recovery for strange physics states that cause massive lag
grappling to ships now in key bindings
fixed another NullPointer when removing controllers of ships that are not fully loaded (rare)
You can now set the size of sectors: You can either set it in the server.cfg, or even do it live in game (but use with care) with /sector_size <nr>. The size must be between 300 and 5000. Please keep in mind that making the sectors smaller while people and ships are at the edges may lead to some glitches and warping.
Thanks to all the people that send in reports. If you want to be more involved in testing with access to the new tracker, shoot AndyP a message.
thanks for playing StarMade,
- schema
we're still having trouble with some permissions, so I still can't post on our main page. This is just a temporary solution posting news here.
Another patch and a new feature:
server/client NullPointer fixed
kill_character finally fixed (and working)
physics recovery for strange physics states that cause massive lag
grappling to ships now in key bindings
fixed another NullPointer when removing controllers of ships that are not fully loaded (rare)
You can now set the size of sectors: You can either set it in the server.cfg, or even do it live in game (but use with care) with /sector_size <nr>. The size must be between 300 and 5000. Please keep in mind that making the sectors smaller while people and ships are at the edges may lead to some glitches and warping.
Thanks to all the people that send in reports. If you want to be more involved in testing with access to the new tracker, shoot AndyP a message.
thanks for playing StarMade,
- schema
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