i adore this. it has that whole portal vibe. it also makes me long even more for a matter transfer (move items from a chest from a beam) system in the game. imagine the delivery pod sequences you could arrange.
well i was thinking more on along the lines of just using rail entities to make it look like parts are being added then after the product moves out of the players sight, each part that was "added" gets removed and goes back into the cycle. Basically the whole thing would be just for show and nothing would actually be made.
but Sven_The_Slayer made a good point, something i never thought off. when magnetic attraction gets added to rail dockers then it could actually be a functioning assembly line, albeit an overly complicated one
well i was thinking more on along the lines of just using rail entities to make it look like parts are being added then after the product moves out of the players sight, each part that was "added" gets removed and goes back into the cycle. Basically the whole thing would be just for show and nothing would actually be made.
Just having the rails off scene somewhere , joining the pieces together, zapping em with a laser before moving onto the next step, that would work. You really could loop it so it looks like it just keeps going.
Just having the rails off scene somewhere , joining the pieces together, zapping em with a laser before moving onto the next step, that would work. You really could loop it so it looks like it just keeps going.
I also thought about this and how tedious it would be which is why I settled for something far more basic and very quick to implement. The station that it is on is designed primarily to host a shipyard though (forward thinking may bite me I know) So there is scope to add such an assembly line in the main factory though it will likely be more for decoration than anything else as I assume that the 'shipyard' will actually just be a single block.
Hopefully magnetic docking will enhance this process, though I also forsee the possibility of it massively over complicating things when you have too many rails too close to each other...
I also thought about this and how tedious it would be which is why I settled for something far more basic and very quick to implement. The station that it is on is designed primarily to host a shipyard though (forward thinking may bite me I know) So there is scope to add such an assembly line in the main factory though it will likely be more for decoration than anything else as I assume that the 'shipyard' will actually just be a single block.
Hopefully magnetic docking will enhance this process, though I also forsee the possibility of it massively over complicating things when you have too many rails too close to each other...
well, with the magnetic docking you can move an entity in many more ways than normally.
normally it can travel in like 2 ways (x,y,z) with magnetic i think you can do more ways, up down forth back left right.
example: docked entity has 1 rail docker under it, it is docked on a rail going forth(Z)
then, rails go up and the entity goes up(Y) then it once at the end of going up there is a line running back(Z).
atm, it would stop right at that line, with magnetic you could put a docker ontop of the core and it can go over that one.
i hope you get this mess..... its hard to explain and i cant get screenshots into the forum easy. side view
[DOUBLEPOST=1433346772,1433346737][/DOUBLEPOST]art by HolyCookie
wait what? why would you want it even slower?
isn't it about the speed in a battle.
the battle would be done once those turrets are out if you slow them down even more
wait what? why would you want it even slower?
isn't it about the speed in a battle.
the battle would be done once those turrets are out if you slow them down even more
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