WarpSpace

    WarpSpace 0.20.3

    Backend change:
    warpspace offset is now 8 galaxies instead of 64, to avoid fuckery with big numbers
    Log all warpspace jump events to debug the rare "got teleported super far away" bug
    suggested by DerpGamer

    new debugging option:
    disable all speeddrop related code as a config option. default: active
    astronaut drop is still suspected to be buggy => was added a killswitch-config-option.
    Set to 1 to disable the feature.

    migrate to gradle project
    re-enable astronaut dropping
    in depth tests with dedicated + 2 clients on similar mod setup as Skies Of Eden
    - long term tests over 1 hour
    - warping, dropping, speeddrop, astronaut drop, attached drop
    - move near planets, gasgiants
    - simulate RRS factory-run with setup of siphon + extractor and long distance warptravel
    revert to 0.17.3 with a new name, because 0.18.x has deep issues that can not easily be fixed
    messed up versioning on 0.18.4 -> need another update.

    nullpointer happening to players MIGHT be loosely caused by astronauts being able to warp/drop/jump
    config file is now doccumented in a WarpSpaceConfig_DOCUMENTATION.yml in the same directory
    Added darkenWizMan as a contributor

    fixes that droppoints are not drawn properly

    Added config values for:
    - no beacons on homebase
    - minimum speed required in warp to not speeddrop
    - warp-to-rsp ratio

    Added debug command:
    "warpspace warp -s": force the selected entity to warp
    "warpspace warp": force yourself to warp

    Features:
    Astronauts will autodrop with same timing as ships
    Stations will autodrop to a random sector (25 sector radius) with the same timing as ships
    (Any object will now drop automatically)

    Behind the scenes work on jump-code and drop-code