WarpSpace

    WarpSpace 0.20.3

    Added warp beacons:
    Updated HUD to mekteks design
    droppoints now show up on map near your selected cursor.

    Background work with framework for warp-beacons that shift droppoints

    It used to be possible to activate jump and quickly change into another sector, while landing at the position that got calculated when you pressed the jump button. now you warp wherever you are when the drive activates.
    behind the scenes technical changes.
    Got rid of overwriting HUDIndicatorOverlay
    Fixes the bug that the navpoint is always set to 0.0.0 or 0.0.1 and doesnt want to be changed.
    WarpJumpManager doesnt check for instances of ManagedSegmentController anymore, but for Ships.

    Sourcecode on github:
    Waypoints now remeber their original destination, even after dropping out of warp. -> always point to precise target.

    WarpSpace now displays message "dropout point reached" when dropout zone was reached.

    Waypoint is not deleted when reached in warp.

    WarpSpace now replaces ClientGameData class -> looses compatibilty with that

    Backend refactoring of how waypoints are shown to the player.
    TLDR:
    Waypoints are less clunky now, navigation in warp is a bit easier and the background in warp is now sometimes pink.
    Changelog:
    Waypoints can now be set from any plane to any other plane, automatically being translated to the plane you are in.
    Waypoint now always shows its coords in HUD.
    Neighbour sectors coords show RSP pos in Warp.
    Neighbour and waypoint are prefixed with [WARP] in warp.

    Procedural background image is now always bright pink in warp.
    WarpSpace is now a core mod for HUDIndicatorOverlay and not compatible with any other mods overwriting the same class.
    A new starloader version broke WarpSpace (variable i used was declared private).
    This is the hotfix.