Backend change:
warpspace offset is now 8 galaxies instead of 64, to avoid fuckery with big numbers
Log all warpspace jump events to debug the rare "got teleported super far away" bug
suggested by DerpGamer
new debugging option:
disable all speeddrop related code as a config option. default: active
astronaut drop is still suspected to be buggy => was added a killswitch-config-option.
Set to 1 to disable the feature.
GitHub - IR0NSIGHT/Warpspace at 0.20.1
an alternative way to admin-teleport FTL in starmade. - GitHub - IR0NSIGHT/Warpspace at 0.20.1github.com
migrate to gradle projectGitHub - IR0NSIGHT/Warpspace at 0.20.0
an alternative way to admin-teleport FTL in starmade. - GitHub - IR0NSIGHT/Warpspace at 0.20.0github.com
re-enable astronaut dropping
in depth tests with dedicated + 2 clients on similar mod setup as Skies Of Eden
- long term tests over 1 hour
- warping, dropping, speeddrop, astronaut drop, attached drop
- move near planets, gasgiants
- simulate RRS factory-run with setup of siphon + extractor and long distance warptravel
revert to 0.17.3 with a new name, because 0.18.x has deep issues that can not easily be fixed
GitHub - IR0NSIGHT/Warpspace at 0.18.4
an alternative way to admin-teleport FTL in starmade. - GitHub - IR0NSIGHT/Warpspace at 0.18.4github.com
nullpointer happening to players MIGHT be loosely caused by astronauts being able to warp/drop/jump
config file is now doccumented in a WarpSpaceConfig_DOCUMENTATION.yml in the same directory
Added darkenWizMan as a contributor
Commits · IR0NSIGHT/Warpspace
an alternative way to admin-teleport FTL in starmade. - Commits · IR0NSIGHT/Warpspacegithub.com
GitHub - IR0NSIGHT/Warpspace at 0.18.1
an alternative way to admin-teleport FTL in starmade. - GitHub - IR0NSIGHT/Warpspace at 0.18.1github.com
Added config values for:
- no beacons on homebase
- minimum speed required in warp to not speeddrop
- warp-to-rsp ratio
Added debug command:
"warpspace warp -s": force the selected entity to warp
"warpspace warp": force yourself to warp
Features:
Astronauts will autodrop with same timing as ships
Stations will autodrop to a random sector (25 sector radius) with the same timing as ships
(Any object will now drop automatically)
Behind the scenes work on jump-code and drop-code