WarpMap added. (Taswin) Radar navigator position is overwritten in warp with fitting RSP pos. (Taswin) Warp is now at sector 100k++ so intergalactic playstyle is possible again. (Taswin) Very heavy...
Added (reverse engineered) vanilla interdiction to WarpSpace.
Inhibitors work as normal, but are much much stronger. Inh-lvl 0 catches ships up to lvl 300, 300 additional levels per inh.lvl.
Strongly advise to adjust config value for inhibitors to eat up more power, recommend val = 300.
this mechanic will be subject to change soon, this is a bridge solution, not a final one.
Reverse engineered vanilla inhibitor with minor fixes and tweaks. Inhibitors work as usual, but they catch much bigger prey now. level 0 inhibitor holds lvl 300 ships, +300 lvls per inh. level. Str...
Fixed wrong java compile version -> works now with vanilla loader Removed starapi dependency Fixed small bug with navigation marker when navpoint and targetjump share same plane
WarpSpace now has better background code, a tiny GUI which tells you what RealSpace or WarpSpace coord you are at, it translates your navigation marker and plays super cool warning sounds when dropping out of warp.
Also some new features are:
- go slower than 50 m/s in warp and you will drop after 10 seconds
- warpdrive is only executed when jumping, not when scheduling jump (something that alsways bugged me about vanilla that you could recharge the jumpdrive before even jumping)
- stations will drop out of warp to a random position
Visit warpspace github to follow developement, look at the documentation or even contribute to this mod with your own code!
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