WarpSpace

    WarpSpace 0.20.3

    Fixes nullpointer when in core
    Fixes false positive n inhibition when in core
    See github release for detailed changelog:
    With the new starloader version (0.2) all mods broke, this is the upgrade. no changes in mechanics, just refactoring/reorganizing files.
    Github: Release 0.8.1 upgrade to STL 0.2 · IR0NSIGHT/Warpspace
    Added (reverse engineered) vanilla interdiction to WarpSpace.
    Inhibitors work as normal, but are much much stronger. Inh-lvl 0 catches ships up to lvl 300, 300 additional levels per inh.lvl.
    Strongly advise to adjust config value for inhibitors to eat up more power, recommend val = 300.

    this mechanic will be subject to change soon, this is a bridge solution, not a final one.

    Link to github release:
    Fixed wrong compile version
    Removed starapi dependency
    fixed miner bug with navigation marker

    Link to github release:
    1608568112010.png


    Added a simple HUD.
    Indicator will tell if you are in warp (WARP) or realspace (RSP), jumping or dropping.
    stations now drop to a random sector (as intendet)
    navigation point auto updates to/from warp when jumping/dropping.
    WarpSpace now has better background code, a tiny GUI which tells you what RealSpace or WarpSpace coord you are at, it translates your navigation marker and plays super cool warning sounds when dropping out of warp.
    Also some new features are:
    - go slower than 50 m/s in warp and you will drop after 10 seconds
    - warpdrive is only executed when jumping, not when scheduling jump (something that alsways bugged me about vanilla that you could recharge the jumpdrive before even jumping)
    - stations will drop out of warp to a random position

    Visit warpspace github to follow developement, look at the documentation or even contribute to this mod with your own code!

    warp_logo.png