The Harvest of Fire is the first in the new Ares Aerospace line of Flammidemmia Class Armored Missile Destroyers. This variant was designed with an assault role in a low to midrange threat environment. This vessel is perfect for the government, Corporation, or warlord (we don't judge!) on a budget that needs to remove a small fleet of pirates or destroy their base of operation. Or, in a more offensive roll, the heavily armored hull, excellent Mass to Thrust Ratio and heavy duty Supralight Generator, will make for a very capable raider for disrupting enemy mining and shipping operations..
Features include a well rounded mix of offensive and defensive systems (further detailed below), a Type 7000 Supralight Generator, Facilities to house and maintain the moral of 4 crew and a captain, 9.5k Storage tied to the new Voidspace Cargo Transfer Systems, a large transporter pad, a port and starboard airlock fully compatible with modern UDC systems and a large freight elevator for easy handling of.. umm, freight. All wrapped in a Standard Armor Hull overlayed with extensive Advance Armor Plating for the best available survivability at the current price point.
Mass 22k
Length 213
Height 48
Width 67
Thrust 31K 1.4 Mass to Thrust Ratio
Shields 1.8 Million
Armor 5.7 Million
HP 11.5 Million
Power 29 Million with 2.2 Million EPS
Weapon Loadout
Primary - Six Vertical Launch Multiple Missile System with Autosalvo Capabilities
(6 vertical launch tubes with a 2000 Missile, 2000 Missile, 2000 Explosive Combined System count activated via a repeating 15 second logic clock)
Secondary - Two Fire-Linked Duel Tactical-Nuclear Torpedo Launchers
(2x Twin Launchers, Total System Count 1000 Missile, 1000 Damage Pulse)
Tertiary - MK3000 Quad Armor Piercing Cannon Array
(4 barrels, Total System Count 1000 Cannon, 1000 Cannon, 1000 Punch Through)
Two Mk 244 Missile Turrets with Integrated Transporters and Full Bobby AI Support
(2x Twin 122 Missile, 122 Beam, Bobby AI Turrets)
An extensive grid of 16 Mk 4 Phalanx AMS Turrets providing full spectrum defensive fire against incoming warheads.
(16x 1 Cannon, 1 Cannon, Bobby AI Turrets)
End RP
This ship was fully built in survival mode minus a few logic blocks I had crafted but didn't have on me when I was doing a little tweaking. I was playing with patterns and lighting as I was building up a ship that was both relatively easy to gather the blocks for and had enough firepower to destroy those pesky pirate stations.
The Harvest of Fire does have a fully detailed interior with a mind towards integrating the future addition of command chairs and AI crew member
This would be the first ship I've built I was happy enough with the end product to put on the Dock, but I'll be the first to admit it's far from perfect! I'd love any constructive criticism, feedback or tips that anyone has to share!
[GALLERY=] [/GALLERY]
Features include a well rounded mix of offensive and defensive systems (further detailed below), a Type 7000 Supralight Generator, Facilities to house and maintain the moral of 4 crew and a captain, 9.5k Storage tied to the new Voidspace Cargo Transfer Systems, a large transporter pad, a port and starboard airlock fully compatible with modern UDC systems and a large freight elevator for easy handling of.. umm, freight. All wrapped in a Standard Armor Hull overlayed with extensive Advance Armor Plating for the best available survivability at the current price point.
Mass 22k
Length 213
Height 48
Width 67
Thrust 31K 1.4 Mass to Thrust Ratio
Shields 1.8 Million
Armor 5.7 Million
HP 11.5 Million
Power 29 Million with 2.2 Million EPS
Weapon Loadout
Primary - Six Vertical Launch Multiple Missile System with Autosalvo Capabilities
(6 vertical launch tubes with a 2000 Missile, 2000 Missile, 2000 Explosive Combined System count activated via a repeating 15 second logic clock)
Secondary - Two Fire-Linked Duel Tactical-Nuclear Torpedo Launchers
(2x Twin Launchers, Total System Count 1000 Missile, 1000 Damage Pulse)
Tertiary - MK3000 Quad Armor Piercing Cannon Array
(4 barrels, Total System Count 1000 Cannon, 1000 Cannon, 1000 Punch Through)
Two Mk 244 Missile Turrets with Integrated Transporters and Full Bobby AI Support
(2x Twin 122 Missile, 122 Beam, Bobby AI Turrets)
An extensive grid of 16 Mk 4 Phalanx AMS Turrets providing full spectrum defensive fire against incoming warheads.
(16x 1 Cannon, 1 Cannon, Bobby AI Turrets)
End RP
This ship was fully built in survival mode minus a few logic blocks I had crafted but didn't have on me when I was doing a little tweaking. I was playing with patterns and lighting as I was building up a ship that was both relatively easy to gather the blocks for and had enough firepower to destroy those pesky pirate stations.
The Harvest of Fire does have a fully detailed interior with a mind towards integrating the future addition of command chairs and AI crew member
This would be the first ship I've built I was happy enough with the end product to put on the Dock, but I'll be the first to admit it's far from perfect! I'd love any constructive criticism, feedback or tips that anyone has to share!
[GALLERY=] [/GALLERY]