- Game version
- 0.199.646 (Classic systems)
Allow me to present one of the latest productions of Cyberspace Shipyards: SynoLith 'A', a heavy asteroid miner.
I started building this ship because I wanted to experiment with a rail-animated mining grinder system you can see on its front. I finished it in 3 days. Make sure to check it out in-game, because the pictures don't show the awesome grinder animation. And stay tuned for SynoLith 'B', a carrier to which this ship will be docked like some power tool. (By the way, this is the second time I'm using this design, the first one being: GYRUS VIRIDIS - My Ultimate Asteroid Miner)
THE GRINDING SYSTEM:
The grinding system is made up of two separate 4-arm rotors, one offset with 45 degrees from the other. When you toggle the grinding system on, the two rotors start spinning at once, making them seem like a single rigid component. Both rotors have twelve grinder heads, which are all separate entities that can spin on their own. So, when the system is turned on, both the rotors and those ninja star-like grinder blades start spinning... SPINCEPTION!
FUNCTIONAL FEATURES:
I started building this ship because I wanted to experiment with a rail-animated mining grinder system you can see on its front. I finished it in 3 days. Make sure to check it out in-game, because the pictures don't show the awesome grinder animation. And stay tuned for SynoLith 'B', a carrier to which this ship will be docked like some power tool. (By the way, this is the second time I'm using this design, the first one being: GYRUS VIRIDIS - My Ultimate Asteroid Miner)
THE GRINDING SYSTEM:
The grinding system is made up of two separate 4-arm rotors, one offset with 45 degrees from the other. When you toggle the grinding system on, the two rotors start spinning at once, making them seem like a single rigid component. Both rotors have twelve grinder heads, which are all separate entities that can spin on their own. So, when the system is turned on, both the rotors and those ninja star-like grinder blades start spinning... SPINCEPTION!
FUNCTIONAL FEATURES:
- Behind the semi-transparent ice layer at the ship's front there is a 5-block-long mining setup, consisting of salvage and cannon modules arranged in a chessboard pattern. The salvage tubes emit the beams, while the cannon tubes provide the effect (reduction of cool-down time to zero). Although this setup leaves gaps between the beams in a chessboard pattern, when you trigger the automatics and all of those 3,500 beams start shooting at your target, those gaps will be a problem only if you stay still with the ship. Depending on the interest this ship will gather, I will make and upload variants with different setups (eg. salvage-damage pulse, or salvage-salvage).
- Storage that can hold the equivalent of 100 large asteroids;
- A high thrust-mass ratio, a 50% overdrive system, top speed of 251 m/s;
- Two pre-charged jumpdrives;
- A rapid-fire cannon systems with two barrels, explosive shots and a destructive capacity of 18,000 DPS;
- Two lock-on missile systems, each causing 1,730,000 damage per hit;
- Four compact AMS turrets, etc.