Sphere 201

    Sphere 201 v0.198.219

    Spit and polish as per usual but it's been so long enough since my last update I've forgotten what has changed since then. So here are some items that are 'probably' new or improved.
    • Consoles and pipes added
    • Internal anti-personnel turrets (to stop infiltrators)
    • Staterooms and hotel room decorations
    • Force field changes
    • Enemy detection system changes (still in development)
    There MAY have been some turret changes but I don't remember if that was the last update. Pictures are still old, new ones eventually.
    • Like
    Reactions: Bogdan
    A large number of changes but the most important being some decks are now finished and teleports throughout. Docking area almost completed, just cosmetics left.
    • Customs areas completed at 4 UDP docks
    • Habitation (Hotel) completed on top & bottom decks
    • Teleports throughout
    • Rail elevators replace some plex lifts
    • Walk ways upgraded
    • Courier & Scout ship included
    • 2x UDP connectors included (so you can make templates)
    • Top & bottom hatches now 'air locks' for RDP purposes
    • Command area finishing (looks better)
    • Plenty of new signage
    Plenty a changes and more polish:
    • UDP Type 1 ports (3x3 docking) - credit to Bench
    • UDP Type 1 ports (5x5 docking) - credit to Bench (but I made it larger)
    • Working sample of each port for you to use
    • Customs area & Lounge on all docking ports
    • More signage (customs areas and walkways)
    • More lifts done via logic (not completed but more to come)
    • Some cleanup in storage cargo
    • Egaly Scout (modified Isanth) in main hangar
    • Egaly Courier (small ship I use for running errands) in main hangar
    You will find 1 of each UDP used on the station docked to an external port. You can strip these down and make them into schematics for building onto your ships. Bench designed the UDP Type 1 (available for download) so he gets all the credit. All UDP docking port are currently locked (only faction ships can gain entry) you need to unlock them for public use.

    If you spot and error, bug or problem send me a PM so I can fix it, it's a big place to find all the tiny 'oops' that creep in over time.
    • Like
    Reactions: timtee
    More updates than I can list here but the highlights are:
    • Turrets to rails, they look the same but there is a sphere in a sphere to give full movement and fast due to mass enhancers
    • Docking all updated
    • Storage system updated & routed (still some work to get external storage routing to internal for unloading cargo).
    • Exterior hull smoother and beautified
    • Docking area elevators
    • Factory system updated
    So many changes please let me know if you find any bugs as it takes many hours to test even a fraction of the systems in this beasty.
    More changes than can be easily noted, here are a few highlights:
    • Storage to storage transfer and sorting (put something in storage near docking and they sort into factory storage).
    • Factory works well now, still a power pig but fast.
    • More logic because why the heck not?
    • Exterior smoothing, thousands and thousands of manually smoothed sphere exterior, even some decorations.
    • Interior smoothing because I enjoyed the exterior so much I needed a few more hours of mind-numbing block replacing.
    • Auxiliary Power system really beefed up. No more brown-outs (see docked modules in upper hangar).
    • A few small docking bays, possible future anti-missile turrets.
    • Turret changes, still dangerous but now layered range defenses.
    Let me know if you find any bugs or oddities.
    • Like
    Reactions: Markon
    So many changes it's hard to put them all down but I'll try and list the highlights:
    • 4x Internal power supply drones (upper docking area). Logic controlled, once activated they will supply enough extra power for all the turrets to fire nearly continuously. This solves an earlier power deletion problem.
    • Interior smoothing and many cosmetic changes, go look I can't list them all.
    • Scanner (still not sure this works in stations)
    • Massive factory overhaul, works great and fast. Might take some getting used to but it's designed for you to walk in only a small area.
    • Remote control door (from inside) as well as landing light pattern to indicate docking area to be used.
    • Some new blocks from 0.188 that help add a little more detail.
    ** Please note the version 0.188 has some chunk loading problems, if you see missing areas press TAB + F6 to reload the chunks **

    If there is a persistent error of any kind please let me know and I'll update.
    • Like
    Reactions: Markon
    • The Missile turrets had a wee glitch (fixed)
    • 4x Power Modules installed to enable sustained weapons fire
    • Plex lifters adjusted to stop at floor height
    • Some cosmetic changed & corrected mirroring
    For those needing to 'reset' the shop it is located dead center of the station, hidden in the central glass column behind the Scanner, Build, Plex and Display (just 1 block below them).

    The Missile turrets are insanely powerful but take 45sec to recharge, dealing 4x 165K damage each (and there are 8 turrets).
    • Like
    Reactions: vightr
    Quite a few changes that will take some exploring to discover them all
    • Power system upgrade
    • 4x Power Modules in upper dock to supply full power requirements
    • All AMCs can operate continuously now
    • Factories reconfigured with on/off logic
    • More RP decks
    • Various cosmetic fixes for visual appeal
    This update brings the factories to current and connects them all for massive production capabilities. There are many small changes but a few large ones are still pending (trying to get logic working to activate flak cannons).

    If you are new to the station it'll take some exploring, if your are simply updating you'll only notice a few cosmetic updates/fixes (besides the working factories).
    The interior is greatly enhanced with many new features, logic and design unification. Among the new things you'll see are:
    • Cargo Loaders (robots on various cargo levels)
    • Upper hangers are defined as 'refit' docking ports
    • Lower hangers are defined as 'cargo' areas
    • Control booths and logic (station actually DO things)
    • Cryogenic chambers (cosmetic but cool lighting)
    • Crew quarters / Containment areas
    • Gantries for better ship access when Gravity active
    • Weapons control with external view ports
    • Command & Control more complete (but not completed yet)
    • Oodles of small cosmetic changes (door types etc..)