- Game version
- Release
Name: Scythe
Class: Gunship
Role: Bomber support, anti-capital ship, anti-attack craft/gunship, artillery support, skirmishing, Pursuit, Hit and Run
Description:
the first part of a Second-Generation Project Series of new Military Ships designed to diversify and compete with other new Vessel becoming available to both legal and illegal markets, the Scythe light-medium Assault Craft E3-M1, or Scythe Class Gunship (or Scythe, for simplicity) is a ship designed to rip apart light enemy vessels and harass larger tonnage vessels.
It completes this by sacrificing a degree of speed and armor, as well as usual fighter hangar-dock compatibility, for the sake of sporting Nine Turrets, increasing the weapon variety, damage and range. while this forces the Sycthe to either hold position or Dock on external ports, this does not diminish its effectiveness in a sector.
Initially designed as a fighter- bomber, its chassis, capabilities, system demands, and role expanded during production, until it was finally settled upon for the ship to fill an advanced gunship role. sporting long range cannons, various long-range lasers, rapid fire cannons and experimental close-range vertical-swivel artillery cannons, alongside its own Daul barrel auto guns and 2-barrel missile launcher, the scythe fulfills that role beautifully.
Sporting internal system sensors as well as experimental System management consoles, alongside the usual long-term pilot amenities (gravity, medical, cargo, internal build block), the Scythe also sports a basic Wireless logic system, allowing the scythe to fulfill advanced fleet roles or more interaction with complex logi systems.
while it sacrifices armor, in-built AMS, and a degree of sub-light speed as well having a basic FTL drive, it's Auto charging FTL systems, shield outage matrix, kinetic resistance membrane, and T3 afterburners allow the scythe to further live up to it's name sake, capable of reaping a heavy toll on anyone foolish enough to confront a pilot who has mastered this vessel.
STATS:
Physical:
Blocks-(including turrets) 3,331
Mass- (excluding turrets) 278.9
Dimensions; (excluding turrets)
Length- 58 meters
Width- 54 meters
Height- 7 meters
System:
HP-6500
Power/Stabilizer- 130
Shield/Regen- 8250/155
Missile Capacity-5
Cargo Capacity- 1k
Speed-555
Weapons & Tools:
1x2 CC- 241 dmg, range of 6000 meters
1x2 MB- 4108.4 (%2) dmg, 12000+ meters
1x1 Salvage beam
Turret control
Wireless logic inner ship remote
Pilot canopy remote
Undock remote
Rail docker (bottom)
Turrets: 9
2x2 Barrel Auto Guns- 139 damage total, 6000-meter range
2x1 Barrel Sniper Cannons- 1,709 (%2) damage total, 11,500+ meter range
2 Pivot close range artillery guns- 1,279 damage (%2), 3000 meter range
2x1 Long-Range Lasers-240 damage (%2) 11,900+ meters
1x2 Barrel Long-Range Laser emitter- 310 dmg total, range 11,900+ meters
total damage (Weapons+ Turrets): 8026
Optimal Range: 12,000- 5000 Meters
Chambers:
Speed 3
Shield Base- Sheild outage 2
Armor Base-Kinetic Resistance 2
Reactor Base
Scanner Base
FTL Base- Auto charge
Class: Gunship
Role: Bomber support, anti-capital ship, anti-attack craft/gunship, artillery support, skirmishing, Pursuit, Hit and Run
Description:
the first part of a Second-Generation Project Series of new Military Ships designed to diversify and compete with other new Vessel becoming available to both legal and illegal markets, the Scythe light-medium Assault Craft E3-M1, or Scythe Class Gunship (or Scythe, for simplicity) is a ship designed to rip apart light enemy vessels and harass larger tonnage vessels.
It completes this by sacrificing a degree of speed and armor, as well as usual fighter hangar-dock compatibility, for the sake of sporting Nine Turrets, increasing the weapon variety, damage and range. while this forces the Sycthe to either hold position or Dock on external ports, this does not diminish its effectiveness in a sector.
Initially designed as a fighter- bomber, its chassis, capabilities, system demands, and role expanded during production, until it was finally settled upon for the ship to fill an advanced gunship role. sporting long range cannons, various long-range lasers, rapid fire cannons and experimental close-range vertical-swivel artillery cannons, alongside its own Daul barrel auto guns and 2-barrel missile launcher, the scythe fulfills that role beautifully.
Sporting internal system sensors as well as experimental System management consoles, alongside the usual long-term pilot amenities (gravity, medical, cargo, internal build block), the Scythe also sports a basic Wireless logic system, allowing the scythe to fulfill advanced fleet roles or more interaction with complex logi systems.
while it sacrifices armor, in-built AMS, and a degree of sub-light speed as well having a basic FTL drive, it's Auto charging FTL systems, shield outage matrix, kinetic resistance membrane, and T3 afterburners allow the scythe to further live up to it's name sake, capable of reaping a heavy toll on anyone foolish enough to confront a pilot who has mastered this vessel.
STATS:
Physical:
Blocks-(including turrets) 3,331
Mass- (excluding turrets) 278.9
Dimensions; (excluding turrets)
Length- 58 meters
Width- 54 meters
Height- 7 meters
System:
HP-6500
Power/Stabilizer- 130
Shield/Regen- 8250/155
Missile Capacity-5
Cargo Capacity- 1k
Speed-555
Weapons & Tools:
1x2 CC- 241 dmg, range of 6000 meters
1x2 MB- 4108.4 (%2) dmg, 12000+ meters
1x1 Salvage beam
Turret control
Wireless logic inner ship remote
Pilot canopy remote
Undock remote
Rail docker (bottom)
Turrets: 9
2x2 Barrel Auto Guns- 139 damage total, 6000-meter range
2x1 Barrel Sniper Cannons- 1,709 (%2) damage total, 11,500+ meter range
2 Pivot close range artillery guns- 1,279 damage (%2), 3000 meter range
2x1 Long-Range Lasers-240 damage (%2) 11,900+ meters
1x2 Barrel Long-Range Laser emitter- 310 dmg total, range 11,900+ meters
total damage (Weapons+ Turrets): 8026
Optimal Range: 12,000- 5000 Meters
Chambers:
Speed 3
Shield Base- Sheild outage 2
Armor Base-Kinetic Resistance 2
Reactor Base
Scanner Base
FTL Base- Auto charge