Resources ReSourced

    Resources ReSourced 0.9.7 - Bussard

    • Fixed the inability to link cargo storages to RRS's factories.
    • Ice Giants should have their intended colour variations now rather than all being banded blue and white
    • Minor internal change that has a tiny chance of fixing the perplexing consistency issue with long-term persistence of the passive resource generation system. Honestly it shouldn't, but I'm at a loss at this point.
    There is another major feature I want to release in addition to work on the Bastion Initiative and polishing this mod in preparation for a v1.0 release. However, I can't move on until I know that the persistence problems are fixed, and I've been stumped for a long time now. Sorry everyone for the lack of updates.
    • Workaround for a StarLoader issue that was causing factories to not be linkable to enhancers
    • Removed some confusing old code that wasn't doing anything
    • Slight logging improvements
    Fixed all refineries and possibly factories being nonfunctional. Sorry about that!
    This update will reset your unloaded extractors due to a bugfix-related format change. Revisit them to reinitialize them.
    • Hopefully fixed an issue where extractors won't consistently take mining bonus chambers into account.
    • Extractors' bonuses are now fully virtualized and automatically update upon system ownership change. This means that they should correctly update their mining rate when a system is claimed or unclaimed while the extractor unloaded. Ninja claiming before collecting resources will no longer give a giant bonus of 'free' stuff.
    • Fixed an unintended behaviour wherein Misty (Parsyne Plasma) gas giants will spawn in Anbaric systems instead of standard gas giant types.
    This SHOULD be the final major RRS mechanics bug dealt with, though the backend virtualization changes may have introduced new ones. As always, report any strange behaviors you find.

    In the meantime, work continues on The Bastion Initiative... More about that soon.
    Fixed a bug that can cause the vanilla -> RRS BP item conversion process to fail. Really the whole system ought to be updated so that RRS blueprint items automatically 'pretend' to be vanilla when interacting with vanilla systems to avoid these issues, but this will hopefully do for now.
    • 0.8.5a: Fixed an issue where having a siphon and magmatic extractor on the same planet plate may needlessly regenerate all of a plate's extractor profiles
    Fixed a few situations that may cause resource loss from extractors on loading (and make debug logging look horrible)
    • Fixed RRS's new generation algorithm being inconsistent between machines due to bad assumptions about how Java works. This unfortunately means that some users will experience another zone reshuffling - this's the ACTUAL last one, though, unless another similarly critical bug is found.

      I promise, for what little my word is worth now.
    • 0.8.3a: fixed a typo that caused incorrect regen rate info to display in scan results
    RRS will now export differently-named configs for each world or server you join. This probably doesn't fix any issues, but it makes it easier to diagnose problems.
    Fixed a packaging issue that caused the mod to not run without certain other mods installed. This is what I get for running highly unsanitary testing environments!