- Game version:
A small mining carrier with 6 drones and an on board salvager.
For those players who would like to experiment with drone mining, this is an efficient, inexpensive little miner with lots of cargo space and an RP interior.
I've tried to keep the ship simple yet fun to use. I have left a lot of the cargo unlinked for visual effect. Link it to the storage as needed.
Drones will need their Load/Unload settings configured individually as that setting is not saving in the current release.
Reactor Alignment (40,45,0)
This ship needs to have it's chambers adjusted between traveling and mining due to power restraints. For traveling, disable the logistics chamber and select the efficiency chamber to 2 or 3 and whatever other FTL chambers you like. FTL power draw is obscene so it will still overdraw power but it will charge none the less. For mining, and short hops between asteroid sectors, set the FTL to efficiency 2 and the logistics chamber to 2. Drones draw power when docked so make sure they are launched and wait for the FTL to charge. (FTL auto charge is currently broken so you have to wait for charging.) This setup enables the salvager to fire without overloading the power system as long as you are not on the thrust constantly and have let the FTL charge.
On the right side of the reactor under the cockpit. Replace the FTL chamber on the bottom right with a Logistics chamber as shown and set that chamber to power boost. The extra FTL chamber was realistically not really usable but I've found in my testing that the extra power boost helps with charging the FTL so you can get on with mining. I didn't think it was worth bumping version numbers for this so those who are interested can make the change manually pretty easily. Cheers.
We've removed some functionality from SMD in preparation for a migration to new forum software. We expect to make the move before the end of August.
MRGS Mining Carrier 199 090219