Ares Aerospace is proud to announce our newest addition to the Dyrae line of light frigates, the KSN FG-6 Typhon!
This is a Light Recon Frigate variant with both greatly enhanced sensors (1445 Blocks) and a primary jump core that's doubled in size.
This is a complete refit of our 1st generation Dyrae class frigate, the KSN FG-2 Tisiphone.
The most obvious differences is the almost complete reworking of the ship's entire weapons package.
The twin missile batteries of the Tisiphone have been replaced with a single 8 silo vertical launch system holding a lighter, less power intensive medium weight general purpose ASM/AFM missile with decreased range but a higher rate of fire.
(1600 Missile, 800 Beam, 1600 Punch, Eight Outputs)
The forward light plasma pulse cannon has been replaced with a more powerful, longer ranged Twin Heavy Particle Beam Projector.
This weapon has proved successful in slowly degrading power systems, rendering offensive and defensive turrets combat ineffective, and occasionally taking entire weapons systems off line by destroying command and control interfaces.
(1000 Beam, 1000 Bea, 1000 Explosive, Two Outputs)
We retained the Light Shield Disruptor that's proven effective in the field during deployments of both the FG-2 Tisiphone and DD-6 Empyrean lancer.
(1000 Beam, 1000 Bea, 1000 Ion, Two Outputs)
The upper and lower particle beam turret of the Tisiphone have been replaced with a quad ultra light rocket pod which can damage minimally armored targets, but has a primary function of overwhelming anti missile systems.
(100 Missile, 100 Cannon, 100 Overdrive, Four Outputs)
In addition, a pair of AMS turrets have been replaced with a Mk 30 Flare pod to push the target’s anti missile grid even further towards being overloaded.
(10 Missile, 10 Cannon, 10 Overdrive, Four Outputs)
Finally, the tertiary defensive grid of ten Mk 8 quad heavy phalanx turrets were retained going from our 1st generation line to our 2nd gen offerings.
For non combat systems, we upgraded the Mk 250 sensor array of the Tisiphone line to our new Medusa Pattern Mk 1445 sensor grid, we doubled the power of the shield charging generators, and doubled the primary jump core of our signature triple core tactical FTL system.
(2000 Jump Modules for the primary, 250 for both the secondary and tertiary)
The one compromise we where forced to make, is that the larger FTL drive and enhanced shield generators both draw more power from the ship's power grid and take up more internal volume, resulting in a slightly less efficient sublight drive system.
(T/M Ratio is 1.4 compared to the 1.5 of the sister ship line)
This ship is far more capable of conducting extended range operations far from the support of any friendly ships or station. The two ultra light rocket turrets and pair of flare pods are capable of overwhelming the point defense grid of even our much larger Spatha Class escort destroyer, thus acting as a superb force multiplier to the dorsal missile silos.
The missions profiles this ship would be ideal for is scouting unexplored systems, deep raids versus lightly defended assets, engaging and destroying ships of a similar tonnage in one on one engagements, or supporting larger vessels with medium range fire during larger operations.
To add one of these fine ships to your fleet, visit our galnet site or swing by our newly opened shipyards in the Kushan State capital in the GXN galaxy!
END RP
This is a the recon variant of the Tisiphone I've been promising for a few weeks now. This ship is much better suited to being piloted by a human player in a small scale pvp engagement.
A special thanks to those who offered feed back on the Tisiphone, I incorporated a lot of advice to make this ship more dangerous on the PVP side of Starmade.
The doctrine I had in mind for this ship is to hang back around the 1 sector range and engage the target with the Ion Beams and Heavy Particle Beam in between missile salvoes and slowly work your way closer to the target to try and find that sweet spot where you can dish out the damage without taking too much in exchange. Obviously, depending on the build of the target, this may work extremely well or not at all
I was able to take out an AI piloted version of the Empyrean Lancer with this ship, I held the range open and was able to maneuver fast enough to not get shredded by the oversized cannon array on that ship, while being close enough for the rockets to suppress the AMS grid and still score hits with both missiles and beams.
In the post action damage assessment, I found that I had managed to completely destroy the weapons computer for the cannon array after punching through the exterior armor and the 5 blocks thick advance armor bulkhead around main fire con in the Lancer. I'm still getting used to how dangerous beams have gotten with the new damage calculations ....
As a bonus, the improvements on both the scanners and jump drive also make this ship a good fit for scouting unexplored or hostile systems while taking a decent amount of hitting power along with you.
This is a Light Recon Frigate variant with both greatly enhanced sensors (1445 Blocks) and a primary jump core that's doubled in size.
Mass 11,059
Blocks 12,225
Power 17.6 Million, 2.02 Million E/S
Thrust 17,340, 1.4 T/M Ratio
Shields 1.01 Million, 33,000 SM Jewels/Second
Ratios
Armor 31%
Thrusters 20%
Shields 18%
Power 17%
Weapons 10.5%
Jump Drive 2.6%
Blocks 12,225
Power 17.6 Million, 2.02 Million E/S
Thrust 17,340, 1.4 T/M Ratio
Shields 1.01 Million, 33,000 SM Jewels/Second
Ratios
Armor 31%
Thrusters 20%
Shields 18%
Power 17%
Weapons 10.5%
Jump Drive 2.6%
This is a complete refit of our 1st generation Dyrae class frigate, the KSN FG-2 Tisiphone.
The most obvious differences is the almost complete reworking of the ship's entire weapons package.
The twin missile batteries of the Tisiphone have been replaced with a single 8 silo vertical launch system holding a lighter, less power intensive medium weight general purpose ASM/AFM missile with decreased range but a higher rate of fire.
(1600 Missile, 800 Beam, 1600 Punch, Eight Outputs)
The forward light plasma pulse cannon has been replaced with a more powerful, longer ranged Twin Heavy Particle Beam Projector.
This weapon has proved successful in slowly degrading power systems, rendering offensive and defensive turrets combat ineffective, and occasionally taking entire weapons systems off line by destroying command and control interfaces.
(1000 Beam, 1000 Bea, 1000 Explosive, Two Outputs)
We retained the Light Shield Disruptor that's proven effective in the field during deployments of both the FG-2 Tisiphone and DD-6 Empyrean lancer.
(1000 Beam, 1000 Bea, 1000 Ion, Two Outputs)
The upper and lower particle beam turret of the Tisiphone have been replaced with a quad ultra light rocket pod which can damage minimally armored targets, but has a primary function of overwhelming anti missile systems.
(100 Missile, 100 Cannon, 100 Overdrive, Four Outputs)
In addition, a pair of AMS turrets have been replaced with a Mk 30 Flare pod to push the target’s anti missile grid even further towards being overloaded.
(10 Missile, 10 Cannon, 10 Overdrive, Four Outputs)
Finally, the tertiary defensive grid of ten Mk 8 quad heavy phalanx turrets were retained going from our 1st generation line to our 2nd gen offerings.
For non combat systems, we upgraded the Mk 250 sensor array of the Tisiphone line to our new Medusa Pattern Mk 1445 sensor grid, we doubled the power of the shield charging generators, and doubled the primary jump core of our signature triple core tactical FTL system.
(2000 Jump Modules for the primary, 250 for both the secondary and tertiary)
The one compromise we where forced to make, is that the larger FTL drive and enhanced shield generators both draw more power from the ship's power grid and take up more internal volume, resulting in a slightly less efficient sublight drive system.
(T/M Ratio is 1.4 compared to the 1.5 of the sister ship line)
This ship is far more capable of conducting extended range operations far from the support of any friendly ships or station. The two ultra light rocket turrets and pair of flare pods are capable of overwhelming the point defense grid of even our much larger Spatha Class escort destroyer, thus acting as a superb force multiplier to the dorsal missile silos.
The missions profiles this ship would be ideal for is scouting unexplored systems, deep raids versus lightly defended assets, engaging and destroying ships of a similar tonnage in one on one engagements, or supporting larger vessels with medium range fire during larger operations.
To add one of these fine ships to your fleet, visit our galnet site or swing by our newly opened shipyards in the Kushan State capital in the GXN galaxy!
END RP
This is a the recon variant of the Tisiphone I've been promising for a few weeks now. This ship is much better suited to being piloted by a human player in a small scale pvp engagement.
A special thanks to those who offered feed back on the Tisiphone, I incorporated a lot of advice to make this ship more dangerous on the PVP side of Starmade.
The doctrine I had in mind for this ship is to hang back around the 1 sector range and engage the target with the Ion Beams and Heavy Particle Beam in between missile salvoes and slowly work your way closer to the target to try and find that sweet spot where you can dish out the damage without taking too much in exchange. Obviously, depending on the build of the target, this may work extremely well or not at all
I was able to take out an AI piloted version of the Empyrean Lancer with this ship, I held the range open and was able to maneuver fast enough to not get shredded by the oversized cannon array on that ship, while being close enough for the rockets to suppress the AMS grid and still score hits with both missiles and beams.
In the post action damage assessment, I found that I had managed to completely destroy the weapons computer for the cannon array after punching through the exterior armor and the 5 blocks thick advance armor bulkhead around main fire con in the Lancer. I'm still getting used to how dangerous beams have gotten with the new damage calculations ....
As a bonus, the improvements on both the scanners and jump drive also make this ship a good fit for scouting unexplored or hostile systems while taking a decent amount of hitting power along with you.