The Harvest-Squid is an organic design in simple grey & green (so you can color and change its appearance to match your fleet/style). The interior is RP finished with plenty of room to complete the RP or beef the ship right up (or even add turrets on the outside). Note that the images are not current as I've updated to Rails, Cargo and UDP recently.
The purpose of the ship is to quickly mine asteroids and its does it VERY quickly (salvages battle fields very fast as well). There are limited weapons on board (HS Missiles) but the Jump drive charges fast, the ship accelerates very quickly (good mass to thrust ratio) and it's best to use the Radar Jammer to avoid trouble. The use of the automated mining system is explained farther below, here are the numbers:
Mass: 4787.9
Length: 139m
Height: 75m
Width: 75m
Power: 3.0M (recharge 550K/sec)
Thrust: 4585
Shields: 217K (recharge 7K/sec)
Weaponry: Missiles (19x heat seekers & explosive)
Extras/Notes:
All salvaged materials are funneled to a storage located on the outside of the hull, under the control room. This allows easier removal of material from the ship to a station.
See that salvage beam array, that is 5 different emitter arrays all pointing to the center of the squids tentacles. An asteroid or ship is hit from 5 different sides and this stripped down in tremendous speed.
To use the array fly to an asteroid field, best to enable 'Asteroids' in your NAV filter to make this easier. Pick your target and guide it between the tentacles. Salvager Activation logic is activated like a regular weapon and it will start to cycle (toggle on or off). Back to flying mode and guide/rotate the ship as needed. Eventually you get fast and don't even need to turn off the array, just fly by NAV.
Note: Those salvagers facing towards each other are offset 1 block (which makes symmetry nearly impossible) for added efficiency. Don't try this at home.
If you like it, give it a rating
Check out my other ships on my Profile page
http://starmadedock.net/members/achriel.317826/#info
The purpose of the ship is to quickly mine asteroids and its does it VERY quickly (salvages battle fields very fast as well). There are limited weapons on board (HS Missiles) but the Jump drive charges fast, the ship accelerates very quickly (good mass to thrust ratio) and it's best to use the Radar Jammer to avoid trouble. The use of the automated mining system is explained farther below, here are the numbers:
Mass: 4787.9
Length: 139m
Height: 75m
Width: 75m
Power: 3.0M (recharge 550K/sec)
Thrust: 4585
Shields: 217K (recharge 7K/sec)
Weaponry: Missiles (19x heat seekers & explosive)
Extras/Notes:
- Jump Drive
- Radar Jammer
- Scanner
- 5x Directional Automated Logic Mining (see notes)
- Cargo management
- The 'front' is the tentacle end, so don't get confused.
See that salvage beam array, that is 5 different emitter arrays all pointing to the center of the squids tentacles. An asteroid or ship is hit from 5 different sides and this stripped down in tremendous speed.
To use the array fly to an asteroid field, best to enable 'Asteroids' in your NAV filter to make this easier. Pick your target and guide it between the tentacles. Salvager Activation logic is activated like a regular weapon and it will start to cycle (toggle on or off). Back to flying mode and guide/rotate the ship as needed. Eventually you get fast and don't even need to turn off the array, just fly by NAV.
Note: Those salvagers facing towards each other are offset 1 block (which makes symmetry nearly impossible) for added efficiency. Don't try this at home.
If you like it, give it a rating
Check out my other ships on my Profile page
http://starmadedock.net/members/achriel.317826/#info