I have read many threads about changing radar and cloak to be "better". Some suggest merging the two, while others suggest providing bonuses on stealth activation/deactivation in certain scenarios. Neither of these options address scanners. In order to find a good solution all three must be looked at together.
Changes to existing systems should be three things:
Accessible to all players (simple to understand)
Have counterplay
Be fun
And this proposal has all of these.
Radar Jammer and Cloak Changes
Make jammer and cloak similar to effect modules used defensively. Basically give them controller and controlled blocks. Make the power consumption relative to the amount of blocks controlled, with only one of each computer allowed on a ship. Overall power consumption for these two systems should be substantially lower than the current cost and should be comparable to something like half the ion defensive cost. Cloak should still be more costly than radar jammer, with a slightly lower block ratio required for 100% effectiveness.
Each ship should have a default "signiature radius" based on the amount of blocks on the ship and jammer and cloak provide a percentage reduction to this based on block ratio (seperate visual and radar signiature radius values).
Scanners will not "turn off" radar jammers and cloaks when activated as is currently the case.
EDIT: Stealth systems will also not "turn off" when weapons are fired under the proposed system but it possible that some kind of signiature "bloom" will occur when weapons are fired.
Scanner Passive Mode
Each ship would have a default "sensor resolution" based on the amount of blocks on the ship and scanners provide a percentage reduction to this value based on block ratio.
In passive mode the scanner will detect (probably for the ship with the scanner's entire faction, but at least for the ship with the scanner only) any ships with a signiature radius larger than its sensor resolution. What this actually means is that if radar signiature radius is smaller (or equal) than the sensor resolution then the ship will still be invisible to radar and if the visual signiature radius is smaller (or equal) than the sensor resolution then the ship will still be invisible to visual detection.
Any ship (ship 1) close enough to another ship (ship 2), within ship 2's signiature radius + 50m is revealed regardless of how stealthy ship 1 is.
Scanner Active Mode
In active mode a small bonus is applied to the sensor resolution of the ship the scanner is on. But here is the real bonus of the active mode:
In active mode a scanner shares all detected ships to EVERY ship in navigation range of it. This comes at a cost of revealing the ship that is in active mode to every ship in navigation range of it and telling everyone in the scanner's range (in sectors, similar to current scan range for detecting ships) that there is an ship using their scanner in active mode. This last point is the counterplay to active mode providing the current scanner "ping" effect, revealing the system and telling you where the ships are in your scanner range.
An active scan should last 15 seconds and have a 10 second cooldown (resetting both when used before both have expired).
Block Ratios
Defensive effect systems have hard caps on their effectiveness as defined by the block ratios. Other systems operate on an "over block ratio - decreased time" mechanic like jump drives and scanners do now. For radar jammer, cloak and scanner in this proposed solution blocks added above and beyond the "100%" block ratio increase the effectiveness of the system, with a hard cap at twice the block ratio.
A hard lower bounds for both signiature radius and sensor resolution should be set at 10 metres.
Worked Examples
Equations I will be using (log is base 10):
Base ship signiature radius = Ceiling(sqrt(block count)/log(block count))
Base ship sensor resolution = Floor(sqrt(block count)/1.5*log(block count))
Radar signiature radius = Ceiling(Base ship signiature radius/1 + 0.6*(block ratio/0.04))
Cloak signiature radius = Ceiling(Base ship signiature radius/1 + 0.6*(block ratio/0.03))
Scanner sensor resolution (passive) = Floor(Base ship sensor resolution/1 + 0.6*(block ratio/0.05))
Scanner sensor resolution (active) = Floor(Base ship sensor resolution/1 + 1.0*(block ratio/0.05))
Example 1 Small (corvette) dedicated stealth ship used for recon VS small (frigate) dedicated scan ship
Ship 1 (stealth ship)
Block count = 20,000
Radar jammer ratio = 0.04
Cloak ratio = 0.03
Base signiature radius = 33
Radar signiature radius = 21
Cloak signiature radius = 21
Ship 2 (scan ship)
Block count = 100,000
Scanner ratio = 0.05
Base sensor resolution = 42
Scanner(passive) sensor resolution = 26
Scanner(active) sensor resolution = 21
As you can see the slightly larger frigate sized scanning ship needs to use active scan mode to detect a small corvette sized dedicated stealth ship. But once using that mode the smaller ship is completely visible to radar and visual detection.
Example 2 Medium (cruiser) stealth ship VS large (battleship) scan ship
Ship 1 (stealth ship)
Block count = 400,000
Radar jammer ratio = 0.04
Cloak ratio = 0.03
Base signiature radius = 113
Radar signiature radius = 71
Cloak signiature radius = 71
Ship 2 (scan ship)
Block count = 2,000,000
Scanner ratio = 0.05
Base sensor resolution = 149
Scanner(passive) sensor resolution = 93
Scanner(active) sensor resolution = 74
As you can see the much large battleship with a 100% ration scanner system cannot detect the stealth cruiser even with an active scan. Let's see how a much larger scanner system improves the result:
Scanner ratio = 0.10
Base sensor resolution = 149
Scanner(passive) sensor resolution = 67
Scanner(active) sensor resolution = 49
Now you can see that the battleship can detect the stealth cruiser with it's scanner in passive mode. This comes at the cost of a much larger and more expensive scanner system. A smaller ship would have an easier time detecting the stealth cruiser.
Example 3 Huge (dreadnaught) stealth ship (200% ratio) VS huge (dreadnaught) scan ship (100% ratio)
Ship 1 (stealth ship)
Block count = 6,000,000
Radar jammer ratio = 0.08
Cloak ratio = 0.06
Base signiature radius = 362
Radar signiature radius = 165
Cloak signiature radius = 165
Ship 2 (scan ship)
Block count = 6,000,000
Scanner ratio = 0.05
Base sensor resolution = 240
Scanner(passive) sensor resolution = 150
Scanner(active) sensor resolution = 120
Even with a 200% block ratio invested in stealth systems a huge ship like a dreadnaught is much too large to hide from a similarly sized ship with 100% scanner block ratio.
Example 4 Huge (dreadnaught) stealth ship (different ratios) VS huge (dreadnaught) scan ship (60% ratio)
Ship 1 (stealth ship)
Block count = 6,000,000
Radar jammer ratio = 0.08
Cloak ratio = 0.03
Base signiature radius = 362
Radar signiature radius = 165
Cloak signiature radius = 227
Ship 2 (scan ship)
Block count = 6,000,000
Scanner ratio = 0.03
Base sensor resolution = 240
Scanner(passive) sensor resolution = 176
Scanner(active) sensor resolution = 150
This example shows that in passive scan mode the stealth ship is able to be detected visually but cannot be detected by radar. In active scan mode the stealth ship is entirely visible.
Feel free to work up your own examples to find areas the formulae need to be tweaked.
Changes to existing systems should be three things:
Accessible to all players (simple to understand)
Have counterplay
Be fun
And this proposal has all of these.
Radar Jammer and Cloak Changes
Make jammer and cloak similar to effect modules used defensively. Basically give them controller and controlled blocks. Make the power consumption relative to the amount of blocks controlled, with only one of each computer allowed on a ship. Overall power consumption for these two systems should be substantially lower than the current cost and should be comparable to something like half the ion defensive cost. Cloak should still be more costly than radar jammer, with a slightly lower block ratio required for 100% effectiveness.
Each ship should have a default "signiature radius" based on the amount of blocks on the ship and jammer and cloak provide a percentage reduction to this based on block ratio (seperate visual and radar signiature radius values).
Scanners will not "turn off" radar jammers and cloaks when activated as is currently the case.
EDIT: Stealth systems will also not "turn off" when weapons are fired under the proposed system but it possible that some kind of signiature "bloom" will occur when weapons are fired.
Scanner Passive Mode
Each ship would have a default "sensor resolution" based on the amount of blocks on the ship and scanners provide a percentage reduction to this value based on block ratio.
In passive mode the scanner will detect (probably for the ship with the scanner's entire faction, but at least for the ship with the scanner only) any ships with a signiature radius larger than its sensor resolution. What this actually means is that if radar signiature radius is smaller (or equal) than the sensor resolution then the ship will still be invisible to radar and if the visual signiature radius is smaller (or equal) than the sensor resolution then the ship will still be invisible to visual detection.
Any ship (ship 1) close enough to another ship (ship 2), within ship 2's signiature radius + 50m is revealed regardless of how stealthy ship 1 is.
Scanner Active Mode
In active mode a small bonus is applied to the sensor resolution of the ship the scanner is on. But here is the real bonus of the active mode:
In active mode a scanner shares all detected ships to EVERY ship in navigation range of it. This comes at a cost of revealing the ship that is in active mode to every ship in navigation range of it and telling everyone in the scanner's range (in sectors, similar to current scan range for detecting ships) that there is an ship using their scanner in active mode. This last point is the counterplay to active mode providing the current scanner "ping" effect, revealing the system and telling you where the ships are in your scanner range.
An active scan should last 15 seconds and have a 10 second cooldown (resetting both when used before both have expired).
Block Ratios
Defensive effect systems have hard caps on their effectiveness as defined by the block ratios. Other systems operate on an "over block ratio - decreased time" mechanic like jump drives and scanners do now. For radar jammer, cloak and scanner in this proposed solution blocks added above and beyond the "100%" block ratio increase the effectiveness of the system, with a hard cap at twice the block ratio.
A hard lower bounds for both signiature radius and sensor resolution should be set at 10 metres.
Worked Examples
Equations I will be using (log is base 10):
Base ship signiature radius = Ceiling(sqrt(block count)/log(block count))
Base ship sensor resolution = Floor(sqrt(block count)/1.5*log(block count))
Radar signiature radius = Ceiling(Base ship signiature radius/1 + 0.6*(block ratio/0.04))
Cloak signiature radius = Ceiling(Base ship signiature radius/1 + 0.6*(block ratio/0.03))
Scanner sensor resolution (passive) = Floor(Base ship sensor resolution/1 + 0.6*(block ratio/0.05))
Scanner sensor resolution (active) = Floor(Base ship sensor resolution/1 + 1.0*(block ratio/0.05))
Example 1 Small (corvette) dedicated stealth ship used for recon VS small (frigate) dedicated scan ship
Ship 1 (stealth ship)
Block count = 20,000
Radar jammer ratio = 0.04
Cloak ratio = 0.03
Base signiature radius = 33
Radar signiature radius = 21
Cloak signiature radius = 21
Ship 2 (scan ship)
Block count = 100,000
Scanner ratio = 0.05
Base sensor resolution = 42
Scanner(passive) sensor resolution = 26
Scanner(active) sensor resolution = 21
As you can see the slightly larger frigate sized scanning ship needs to use active scan mode to detect a small corvette sized dedicated stealth ship. But once using that mode the smaller ship is completely visible to radar and visual detection.
Example 2 Medium (cruiser) stealth ship VS large (battleship) scan ship
Ship 1 (stealth ship)
Block count = 400,000
Radar jammer ratio = 0.04
Cloak ratio = 0.03
Base signiature radius = 113
Radar signiature radius = 71
Cloak signiature radius = 71
Ship 2 (scan ship)
Block count = 2,000,000
Scanner ratio = 0.05
Base sensor resolution = 149
Scanner(passive) sensor resolution = 93
Scanner(active) sensor resolution = 74
As you can see the much large battleship with a 100% ration scanner system cannot detect the stealth cruiser even with an active scan. Let's see how a much larger scanner system improves the result:
Scanner ratio = 0.10
Base sensor resolution = 149
Scanner(passive) sensor resolution = 67
Scanner(active) sensor resolution = 49
Now you can see that the battleship can detect the stealth cruiser with it's scanner in passive mode. This comes at the cost of a much larger and more expensive scanner system. A smaller ship would have an easier time detecting the stealth cruiser.
Example 3 Huge (dreadnaught) stealth ship (200% ratio) VS huge (dreadnaught) scan ship (100% ratio)
Ship 1 (stealth ship)
Block count = 6,000,000
Radar jammer ratio = 0.08
Cloak ratio = 0.06
Base signiature radius = 362
Radar signiature radius = 165
Cloak signiature radius = 165
Ship 2 (scan ship)
Block count = 6,000,000
Scanner ratio = 0.05
Base sensor resolution = 240
Scanner(passive) sensor resolution = 150
Scanner(active) sensor resolution = 120
Even with a 200% block ratio invested in stealth systems a huge ship like a dreadnaught is much too large to hide from a similarly sized ship with 100% scanner block ratio.
Example 4 Huge (dreadnaught) stealth ship (different ratios) VS huge (dreadnaught) scan ship (60% ratio)
Ship 1 (stealth ship)
Block count = 6,000,000
Radar jammer ratio = 0.08
Cloak ratio = 0.03
Base signiature radius = 362
Radar signiature radius = 165
Cloak signiature radius = 227
Ship 2 (scan ship)
Block count = 6,000,000
Scanner ratio = 0.03
Base sensor resolution = 240
Scanner(passive) sensor resolution = 176
Scanner(active) sensor resolution = 150
This example shows that in passive scan mode the stealth ship is able to be detected visually but cannot be detected by radar. In active scan mode the stealth ship is entirely visible.
Feel free to work up your own examples to find areas the formulae need to be tweaked.
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