jammer

    1. H

      Reorganizing Sensors and Jams

      I am proposing tying a ship's size directly into detectability and combat making it less practical for ships to just keep pulsing jammers and sensor pulses at eachother whenever available. As part of this heavier ships (when using automated fire) would have a slight lose of accuracy (created...
    2. Logic_inc

      MZV S-R-1 "Eye" 1.0

      A small probe designed to hide away in deep space with its perma-jammer and watch for passing ships with its perma-scanner. The geometric shape allows for 360-degree scanner coverage in all directions from the large sensor panels.
    3. NagasGuardian

      Directed Hyperspace Inhibitors, Jammers, & Sensor Packages

      In summary, this request has been extended to expand on play counterplay experienced in star made. I am not fully familiar with all the mechanics of this game yet please bear with me. I would like to propose a modification of current systems or addition of modification blocks that alter the...
    4. 3

      Unify Scanning and Stealth systems

      I have read many threads about changing radar and cloak to be "better". Some suggest merging the two, while others suggest providing bonuses on stealth activation/deactivation in certain scenarios. Neither of these options address scanners. In order to find a good solution all three must be...
    5. Exozen

      Introducing Scanning Meta

      Currently, cloaking and jamming computers rely purely on a mass = power consumption system, which I find very unintuitive and niche to use, not to mention different from the computer and module based system we see for everything else in the game. This MUST change so that a meta can properly...
    6. GloryFang

      Aggressor MkI 1.0

      Has beam/cannon/piercing, jammer, and a single block jump drive. Has enough thrust to reach max speed but acceleration is slow, so I recommend setting rotation/up & down/side thrust to 20% and forward & back to 60%.
    7. GloryFang

      Runner Mk I 1.0

      Features living space, small cargo hold, landing gear and boarding ramp. No weapons (Space was reeeeaaally limited with interior), but features a jammer and partial overdrive, all packed in well under 500 mass and only 53 meters in width.
    8. S

      Read by Council Not Exactly NEW: Radar Jamming and Cloaking rework Suggestion

      One of the most numerous suggestions is a rework or overhaul of the cloaking and radar jamming systems. Many would like the power requirements reduced. I believe the primary reason for this is mostly to make cloaking and jamming more feasible for smaller ships. As it is now Larger ships can...
    9. ASM

      Hyke-002 SS Fyber MkXc5

      What else to say? It is a perma-cloaker that I consider "looked good" enough to be uploaded here, so enjoy! -ASM out! #EXTERIOR UPDATE & TORPEDOES This is the first time I've experimented with torpedoes, please give me any feedback on how I...
    10. Wilavid7

      USS Spectre Mk 1.2

      ~1.2 Updated with Scanner, new thruster plume effects, and more stripes~ ~1.1 Updated with USD-Dock and Automatic logic doors~ Originally designed by Space Transportation Research-Labs to spy on their competitors' designs, the United Sectors Shipyards took great interest in the Spectre...
    11. H

      Stealth Drop-Pod 2015-09-02

      This is a stealth drop-pod built for SkylordLuke's Project Spartan. It has the following features/capabilities: Constant radar-jamming 100% overdrive effect 6:1 thrust:mass ratio 5m * 5m * 5m dimensions 7.6 mass The pod is built such that the "bottom" face (that which will impact the ground)...
    12. Magrim

      X-sb Umbra 3

      Did another once over with this ship and changed most of the areas that were bugging me. I've also given her a name finally lol. Energy is stable while flying and charging the jumpdrive with cloak and jam running. Tweaked the missile system a bit as well. enjoy...