The Tartaran Empire - Recruiting

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    That depends on ship size, mass, dimensions l, speed, and armaments.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    The idea is that in a 1v1, or 1v2, in this case, the ship would be able to outmaneuver enemy vessels, while delivering strikes from beyond their weapons range, then finishing them off by either a long range missile or moving in with the cannon.

    Really, it was designed around destroying Vaygr-built ships, which are designed to sit there and tank enemy fire, while giving the that and more back. It's a good, effective principle, given their results with the system. However, they are relatively slow, which means outmaneuvering them leaves only the turrets to destroy, which a missile would make short work of. I noticed from observing their ships up close (getting mauled by an Intruder in a 20k mass ship, Leanson knows the one. :p) that they use the stop effect quite a bit. To counter that, I built the ship with very disproportional engines for its size. I cut back on shielding, since I could more easily evade cannon fire and rapid-fire beams are much shorter range than the ones I use. End result of removing the shielding and going for agility is a group of ships that are absolutely horrible at fleet engagements, but work quite well against what was, at the time, our main threat. The Rockhopper class was thrown up in a week and was a shot in the dark as to what it'd need to counter to be effective, so naturally, it only got one kill during a 1v1.
     
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    The idea is that in a 1v1, or 1v2, in this case, the ship would be able to outmaneuver enemy vessels, while delivering strikes from beyond their weapons range, then finishing them off by either a long range missile or moving in with the cannon.

    Really, it was designed around destroying Vaygr-built ships, which are designed to sit there and tank enemy fire, while giving the that and more back. It's a good, effective principle, given their results with the system. However, they are relatively slow, which means outmaneuvering them leaves only the turrets to destroy, which a missile would make short work of. I noticed from observing their ships up close (getting mauled by an Intruder in a 20k mass ship, Leanson knows the one. :p) that they use the stop effect quite a bit. To counter that, I built the ship with very disproportional engines for its size. I cut back on shielding, since I could more easily evade cannon fire and rapid-fire beams are much shorter range than the ones I use. End result of removing the shielding and going for agility is a group of ships that are absolutely horrible at fleet engagements, but work quite well against what was, at the time, our main threat. The Rockhopper class was thrown up in a week and was a shot in the dark as to what it'd need to counter to be effective, so naturally, it only got one kill during a 1v1.
    In a fleet engagement its best to have ships which are jack of all trades and master of none. If you become too specialised your fleet will only be able to fight under certain conditions.
     
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    In a fleet engagement its best to have ships which are jack of all trades and master of none. If you become too specialised your fleet will only be able to fight under certain conditions.
    have to agree, having your doctrines too specialized is not a good idea.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    They were specialized to fight skirmishes like you'd typically see in a faction conflict, something which was our most likely use for them, outside of pirate control.
     
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    from how you explained the way your ships were designed it kinda hard for me to imagine they were built for skirmishes.
     

    Reilly Reese

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    I'm thinking they do well in Guerrilla Warfare.
     

    Reilly Reese

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    Yeah the fun stuff.


    Jump in shoot a whole bunch and then jump out.
     

    Reilly Reese

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    I'm gonna post a pic which might make that f3 of yours not so helpful ;)


     

    FlyingDebris

    Vaygr loves my warhead bat.
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    The idea is to have it be able to outmaneuver a single adversary, take out their turrets, and wear down the shields. Should I begin losing blocks, I'd simply warp out and conduct field repairs until I can reengage.
     
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    That is assuming you last that long and the enemy ship doesn't have stop, and stop turrets. Which will hinder your agility down to zero.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    Actually, I took that into mind when I was building the ship, and it does have countermeasures.
     
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    Once one stop AMC bullet hits you, it is over, plus range is a large factor FD. Lol we have something in common, we both make ships that can take our the vaygr.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    Well, I acted based on the most likely threat, and I knew that they were far more likely to shoot at us than anybody else. With that new treaty, though, I guess I'll build generic, unspecialized ships. Something that people everywhere will use. Also we should probably stop posting on the TE's thread, I just realized that we've filled up quite a bit.
     

    Nauvran

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    As nice as it is that you keep bumping the thread, I think you should take this ship talk elsewhere.
     

    Reilly Reese

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    Hopefully it will get you guys some recruits for the list on the website