Sorry, I'm not sure why that happened. It works fine for me updating.Great update. So far it has corrupted my starmade.jar, and after doing a full ireinstall now the game dosent start at all....yep you fixed all known issues and bugs...you killed the game all together...id love to tell you what the issue is but it seems no logfiles are being generated at all....just wont start.
After the 4th reinstallation of the game I finally got a log file that wasn't 0kb. I created a thread in support with the log file error. http://starmadedock.net/threads/new-patch-broke-game.8584/Do you get any logs generated in your StarMade/logs/log.txt.0 ?
They currently do it randomly switching around every 10 seconds. Missiles do keep their target once set.Very cool sounding update. I'm gonna have to test out the missles now. Also do you get to tell the ai what system to shoot at? Or do they randomly select one and fire at it. Or do they switch between systems every few seconds.
Thank you for the quick reply but I have one more question. Do they target the systems in general or do they pick a specific system. Such as only firing at power reactors or just thrusters?They currently do it randomly switching around every 10 seconds. Missiles do keep their target once set.
The system is build to support prioritization manually, as well as automatically (by giving systems more importance in the random selection), and that will be build in in future updates, as the manual one requires a fair bit of gui work.
Also what will come with that is an upgrade to scanners to see where the systems of your enemy are, with the possibility to update that into a onHud leading shot indication.
they pick different ones each switch, and target a block (and switch to another block if that block gets taken out)Thank you for the quick reply but I have one more question. Do they target the systems in general or do they pick a specific system. Such as only firing at power reactors or just thrusters?
Oh alright. Thank you. Sounds good to me.they pick different ones each switch, and target a block (and switch to another block if that block gets taken out)
Sounds like it was because of this bug fix "T367 group power penalty does not work for most weapons"Has anyone else's weapon power consumption jumped by 20x?
This is just one tool of more to come. We go step by step on this to not make boarding better than having an actual ship to combat. For now you can flood your core room, but you can't prevent people torching to you by replacing blocks. There will be more tools, like placable inhibitors with a large range, placable drills, placable shields to protect against turrets, and morewait shouldn't the build inhibitor be a weapon that you fire at a ship to cause a ship wide anti-building debuff? cuz I may not be able to build near a boarding party but i sure can flood a hallway with 20-30 blocks deep walls of advanced armor to stop them
Wouldn't that negatively impact your ship in combat though? What with the HP system and all?wait shouldn't the build inhibitor be a weapon that you fire at a ship to cause a ship wide anti-building debuff? cuz I may not be able to build near a boarding party but i sure can flood a hallway with 20-30 blocks deep walls of advanced armor to stop them
it will add mass and increase your max armor HP (Not your current) but unless your ship is really small then i don't think its going to be a big problemWouldn't that negatively impact your ship in combat though? What with the HP system and all?
what about personal time based signal jammers for astronauts? say activating it gives you 5-10 secs of invisibility to turrets but has a 120 sec cooldown time. that way its possible to sneak past astronaut turrets as oppose to being pinned down by them which a place-able shield will only doThis is just one tool of more to come. We go step by step on this to not make boarding better than having an actual ship to combat. For now you can flood your core room, but you can't prevent people torching to you by replacing blocks. There will be more tools, like placable inhibitors with a large range, placable drills, placable shields to protect against turrets, and more