Alright, assuming this is where we are supposed to ask questions, here we go.
What changes can we expect to the playstyle of larger ships?
-In regards to interface and control systems, will we ever be able to "command" capitals as opposed just piloting them as we do now?
-Regarding the combat mechanics, will we see more tactical depth? (Aiming for systems to reduce their capacity even with shields and hull in the way, power redistribution, that kind of stuff)
Will effort be taken to reduce the current dogfighting aspects of capital combat?
Furthermore, will, and if so how, will hull be improved to be more useful? Will such usefulness be limited to post-shield failure situations, or will mid-combat applications(absorbing leak-through damage perhaps?) be put in place?
-Regarding ship structure, will, and if so in what way, the many components of a capitals (turrrets, shuttles, fighter craft) ever be more integrated into the ship, or continue to be semi-autonomous entities?
Can we expect more complex aspects of ship building, such as power conduits do deliver energy from generators to weapons and such?