I think you'll need a trigger. It's just part of the optimization to ensure the server doesn't get bogged down with logic running everywhere.Is there a way to keep a loop going automatically without a trigger? I can start a loop of blinking lights through an activator, but as soon as I log off and the sector depopulates, it stops. Any ideas? Hoping to keep navigation lights and the like going for whoever comes by the point.
I'd need to test it out. And great idea.Nice videos.
Is turning on beams with the logic system broken in v.152?
Side note: it would be swell if we could use control + v to bind arrays (like plexdoors) to activation modules instead of doing each block individually.
Ohh, want this on my ship, replying so I can 'watch' this comment.Say, I were making a yacht. And of course, yachts have karaoke rooms. How would I made a 7x7 tile of randomized blinking lights? Because every karaoke room has a dance floor. And we all go crazy when Orphaniel starts singing.
Also, it would be amazebutts to have several sniper arrays with a 0.5 interval each. Could that also be achieved with logic?
Nothing is hard when you have room on your ship, and time to build it all.2x2 grids of red, yellow, blue and green lights, run through a long and convoluted set of OR and AND gates to have a decently long blinking cycle. Random..ish could be achieved by overlapping a bunch of circuits on different time intervals... but that sounds like hard.
if you want a ticker like that you need to build something like a shift register. I was building one during the dev stage and used it to bug test a lot of advanced circuits.
Basically it's a series of latches connected sequentially with each other + a clock if you want it to run automatically, or just using a button push like what you're talking about. I'll try and draw it up this weekend
Yeah it should be doable and sounds pretty simple circuit wise if you just have those two states.is there a way to create a toggle able clock where the output is in the off state? I'm experimenting on creating a type of cruse control using the push effect but i keep running into problems with turning it off.
There's probably a bunch of ways to do airlocks, from area detection to buttons per side, there's pros and cons to each.Thanks for the tutorials, this will help me a lot with working the doors. Are the JK Flops the only way to create an airlock? I'm not familiar with logic gates, so I don't fully understand why you have all the different parts that you do.
just link a not gate to the output of the clock, irs states will always be opposite to that of the clock, so an off clock would output an off signal.is there a way to create a toggle able clock where the output is in the off state? I'm experimenting on creating a type of cruse control using the push effect but i keep running into problems with turning it off.