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If you allow custom UIs and LUA to create a build command or queries for existing blocks, this doesn't matter.no other voxel space sandbox can match starmade building tools and skywanderers is so early in developement that it is of course one of them,
I have to agree here.AND can people stop complaining about game engines and what a game is coded in. It's utter virtue signalling
it's not that it doesn't allow 10k entities it's just that it will have worse performance, you can have an engine that handle millions of entities it doesn't mean that you can't have game mechanics wich make it fun with only 1k entities, it will allow to have a hell lot more room to implement features and systems before the engine start to struggle
I have to agree here.
Maybe unity doesn't allow 10k entities, but what if you could have fun with just 1k because the game mechanics are better?
Or it doesn't allow a billion of blocks but requires 8 times less of them because of more complex shapes and a smaller scale.
Unity has a lot of technical limitations, using an outdated version of mono therefore also using an old garbage collector is one among othersunity can handle whatever you want it to, because you can use less of its "convenience at the cost of performance" features and basically run it as a framework or IDE for c# if thats what you want. anyway.
You stupid or what,Starmade has mutch more and mutch more planed not only starmade is the backbone of this type of game one of the first to be made,no shit that hoes other games will be way ahead but they wont last long or pass satrmade causs they are just copy all the cool futures that starmade has planed that half of the new community does not know(this game might even have evolution,tribes fighting on planets).well, well, well... look at this, another Minecraft in space pops out of nowhere and looks to be much farther ahead in development.
...meanwhile, we sit and gnash our teeth debating how to re-invent the wheel of power/reactors... again... Schine, you're looking to a lot of us like you're going nowhere fast. Stop dinking around, and move different directions.
What's wrong with unity? Not an expert in this stuff.Looks quite good for closed pre-alpha, but
unity is crap at managing memory by default. a lot can be done to kinda work around this, but most unity developers either dont know or dont care, because theyre hobbyists.What's wrong with unity? Not an expert in this stuff.
Hmm, what do you have to say about java then ?unity is crap at managing memory by default. a lot can be done to kinda work around this, but most unity developers either dont know or dont care, because theyre hobbyists.
what about it? its a lot like unity, fine for stuff that isnt huge on memory... garbage collecting in it blows dicks and hangs and it has probs with casting and types.Hmm, what do you have to say about java then ?
it properly comes down the the programmer and his or hers understanding of the tools and mem. options.what about it? its a lot like unity, fine for stuff that isnt huge on memory... garbage collecting in it blows dicks and hangs and it has probs with casting and types.
you can still "mostly" work around this if you care to and know how to. its hard. probably better to just use c lol