alterintel
moderator
Hey Bench,
Can we have another teaser (doesn't hurt to ask)
Can I get some kind of inkling as to how many crew quarters I may need on a ship?
Say I want to start modifing one of my ships now. Should I account for one crewman for every system?
I'm pretty sure I heard that NPC's will be able to control turrets / turret groups. so one crewman per group?
Will each crewman need their own room, or their own bunk.
Do I need a barmaid or a cook?
Should I put quarters on my homebase, so that crewmen from my ship can live on the base when the ship is in?
Thanks
[DOUBLEPOST=1446018045,1446017848][/DOUBLEPOST]
Can we have another teaser (doesn't hurt to ask)
Can I get some kind of inkling as to how many crew quarters I may need on a ship?
Say I want to start modifing one of my ships now. Should I account for one crewman for every system?
I'm pretty sure I heard that NPC's will be able to control turrets / turret groups. so one crewman per group?
Will each crewman need their own room, or their own bunk.
Do I need a barmaid or a cook?
Should I put quarters on my homebase, so that crewmen from my ship can live on the base when the ship is in?
Thanks
[DOUBLEPOST=1446018045,1446017848][/DOUBLEPOST]
Maybe we should consider the feudal system. Each Player can be their own Faction or Lord, but may have a Faction alliance or King to report to ?Err, to elaborate, let's say that because my NPCs are registered to the faction I am in, any other faction member can edit what the people I paid for are doing. While I don't really like that, let's just say that is the future case.
For a newer player, they might not expect other people to be able to edit their NPCs because they paid for them, and won't expect it if it happens. Only until they ask around and find out someone else had affected a change would their "wtf" moment be resolved.