Err, to elaborate, let's say that because my NPCs are registered to the faction I am in, any other faction member can edit what the people I paid for are doing. While I don't really like that, let's just say that is the future case.
For a newer player, they might not expect other people to be able to edit their NPCs because they paid for them, and won't expect it if it happens. Only until they ask around and find out someone else had affected a change would their "wtf" moment be resolved.
...which is why I'm strongly for player-based ownership of entities, not just global faction-ownership. I don't want to go spend hours making a neat ship, then have some member of the faction snag it, regardless of the faction member's rank.
[DOUBLEPOST=1446321327,1446320019][/DOUBLEPOST]How about station schematics instead of just blueprints, and a special station building ship instead of buying a magic station block with credits?
I'd also like to see improvements to the ship design mechanism so developing a ship (or station) can be done entirely from the shipyard/design computer instead of having to enter a core. This will also allow players to enter into a design mode when in their ship instead of having to place a shipyard computer block on a station, planet, or asteroid. This would make ships more of something that can be "lived" in and more useful, even if factories can't be placed on a ship.
I've also noticed that schematics don't save display text, and it's impossible to set inventory filters when in the virtual build mode.