Intersting disscusion.
I think for a shot to be effective it needs to penertrate and damage a number of systems blocks. Destroying armour means nothing for the ship getting hit until the systems are touched.
Thus low power shots will fail to penertrate enough armour blocks and are thus in-effective, while high powered shots will get mostly depleted and instead of dealing system damage, will be soaked by the shields regen.
What this idea is doing is simply just focusing on protecting the system blocks, and using the shield for bleed through. 0 damage is done until most of the block, and then the shield has been destroyed?
I think for a shot to be effective it needs to penertrate and damage a number of systems blocks. Destroying armour means nothing for the ship getting hit until the systems are touched.
Thus low power shots will fail to penertrate enough armour blocks and are thus in-effective, while high powered shots will get mostly depleted and instead of dealing system damage, will be soaked by the shields regen.
What this idea is doing is simply just focusing on protecting the system blocks, and using the shield for bleed through. 0 damage is done until most of the block, and then the shield has been destroyed?