Thanks for the heads up Schema. I think this power update will turn out very nice. Even if there will be some flaws, they will be figured out sooner or later. It's good that the pvp mechanics get deeply adressed, even though it seems to be stressfull...At least the majority of people knows, that you care. Even though some people claim that it's different, they are not the community.
on topic suggestion (alter pirates in the next dev build)[doublepost=1511011568,1511010995][/doublepost]
For me, Starmade has many good things, but it lacks many others, which other games have been able to take advantage of. At this point of development of starmade, if someone asks me "what is starmade for you" ... I would say it is a sand-box construction game ... and nothing more.
STARMADE allows PVP ... but it is not a PVP game ... it also allows the PVE ... but it is not a PVE game ... it also allow RPG ... but it does not have RPG content .. What do we have then? a game of pure and hard construction does not have specific content for PVP, PVE or RPG.
The problem that I see with starmade, is that it has no defined direction, only to build spaceships and space stations, apart from that, it has no content for anything else. You can build the most powerful ship in the universe and then ... what do you do with it? fight against pirates NPC's ... and later? fight against players ... and then? create a faction with multiple players ... and then? ... It has no established goal.
... We ask for "player mission system", answer "soon" or "in progress" ...
... We ask for more PVP content/progress, answer "soon" or "in progress" ...
... We ask for more PVE content/progress, answer "soon" or "in progress" ...
Until Starmade replaces those "soon" or "in progress" questions with real content, starmade will remain, in my humble opinion, behind other games, even if they do not have a polished job like starmade, they will have more content, and that at the end of everything, is what draws attention.
This is not a criticism of the work done so far by the development team, they have done a very good job so far, is just what I think, many players feel.
>PVE:
Yeah, some better pirates to fight against in the next update would be great. Please you have 20 fleets, just replace those insanths. It will take you
one day to adjust the standard Starmade instalation to some different pirates,
schema . And don't say that they are placeholders or should not impact performance and are therefore smaller, or that you want a consistent universe style. Just replace those pirates man. And then, when you guys make the factions update, they are gone anyway. It doesn't matter that bigger ships might be a problem for server owners. The servers use boring pve content all the time and have 100 excuses to not alter them. If the server owners don't like different ships, then they still easily can replace new pirates, with the boring insanths.
Just add pirate ships that are bigger than 50m. Those 20 m long ships are not hitable with beams and missiles right now. Whenever a insanth pack attacks my station, they are not a threat to my 80m long frigatte at all, but they take like half an hour to shoot down, because of their big armor.
This would really improve the experience of ALL players, and it would server owners only take like 10 minutes to replace the new ships with the old insanths, if they really are against it. It's really important imo to give the players something to actually play against.
This would be such an easy way to improve the game. Not doing this 50 cent feature (things that only take 1 day to implement) is really strange for us players. Please man. =) I know the people don't ask for it very much. But I tell you that they want that too, and I tell you that this game could be really enjoyable with some more enemies allready.
Just imagine taking out one 100m long ship, that has good rp content. This pirate would not just give the players a good fight, it also would players give this "hey lets explore one of the 30 different ships that pirates have right now" experience.
about alpha (off topic)
I am going to say that you are wrong, the alpha games I mentioned are pretty darn comparable to the current state of StarMade. Alpha is a common excuse used by fanboys of this game to sweep any criticism under the rug, it isnt exclusive to this game but it exists in this game none the less.
I was pointing out even though two of the 3 games I mentioned were in alpha, their products are not nearly as buggy and broken and contain much more content then the current state of StarMade.
Avorion in particular is very comparable because it has almost identical base gameplay (build your ship, roam and do whatever) and has been developed in shorter a period of time then StarMade (Avorion has been in development for about 4 years compared to StarMade's 6 years) with a smaller developer team (3 team members compared to Schine's listing of 12 team members on StarMade wiki) and it is in the same alpha development boat as StarMade. In spite of this Avorion is more optimized, has less gameplay inhibiting bugs and has significantly more content then StarMade.
Avorion and other space voxel alpha games demonstrate that Alpha does not stop developers from making their games run decently and be fun to play.
While I do not like saying this because I want to see this game become successful, StarMade is falling behind in the "Voxel Space Race" and if the trend keeps going as it is this games community will be empty pretty damn soon.
Avorion is not comparable, as it is not a typical block-build game. Also it has no first person. It's easier to code, the mechanics are way easier to compute.
But I agree on "alpha" is being overused and not an excuse for bugs. If I want feedback from kids about my game, I have them to give something fun to play. I mean if I had children, and would not want them to play with something that gives them a bad time. And bugs are certainly the worst type of experience. And as game developer you have this kind of responsibility: The majority of your consumers are below 18 years old, even in alpha games. So you should ask yourself, if you like your own children to play your alpha game.
Yeah, we had a very buggy phase, but right now, and I also assume with the next update, the bugs will not be so crazy. I just assume that from the dev length of this cycle. Also: Just don't release it when it has bugs, please, let it stay in pre-release until february, if that's needed to get rid of important bugs.
Anyway, no one forces us to play alpha games. It's my decission to enjoy Starmade from time to time. You know. Let's take pubg for example. I like the concept, I like the looks, I like gameplay overall, I like the looting, I like the big world, I like the match length. But it's alpha. Everyone is talking about it, and I am just like: You are all apes, it's an alpha, if the game is really so good, I pay for it when it is in beta. If it is really so amazingly good, I can purchase this overpriced game when it is finished - then there will be even more players who play it, if the game is not just good because it's popularly hyped right now, but because it really is long-term good. Right now it's just hyped. Apes. G t f o fanboys and paid streamer advert allways positive slaves. That's what I think about the pubg alpha.
I came to the point, were I really despise alpha games. They are simply not finished, and just a waste of time. Everytime I see the alpha label, I am not looking at what they promisse, I look at what it is right now. For example pubg has not a good leaver punish system, and many games have a bad quality because the players can do what they want. That's not finished gameplay, as having systems for a quality competetive experience is a basic part of a modern shooter.
A good positive example is Rimworld. It was a good and fun time to play in every alpha number. Another positive example is Empyrion. It has working gameplay. But. Empyrion has no story and seems not to give players good quests or the ability to make complex buildings that use logic to manipulate texts and stuff. It's not deep enough for a long term play, so I stopped playing it, until I know if they ever going to integrate that deep-rp possibilities. Without them, a sandbox game misses out a big opportunity (add complex quests that players can make easily themself Schema, pleaaase =) ).
I only make an exception for Starmade when it comes to having high hopes, as the most important part, being creative, allready works for me here. And I know that pvp will work here one day, and that's why I have even more reasons to stick around. Without a good combat system, building in creative for rp becomes meaningless. So as a creative builder I also have reasons to hope and care for a good pvp system.