to get into physics with you, Eliwood,
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In space, there\'s no air resistance, nor any actual factor, to determine such a thing as \"turning speed\" - a long skinny \"stick\" should turn just as well as a big, bulky object, as there\'s literally nothing to stop it from turning. The old method of mass-based turning made more sense - the more mass engines needed to move, the more inertia that they needed to overcome.
Just putting that out there - the way you\'ve changed it to just doesn\'t make as much sense to me.\"
this is not the case. laws of physics pertaining to rotational inertia and momentum are at work IRL, so mass-based only is senseless. it\'s mass at dimension distance from the center of gravity that affects the turning of an object under torque from a thruster. this means that objects that are long and have most of their mass placed outwards towards the outer limites of their dimensions will turn slower than a ship of the same mass and dimensions, but mass near the center of gravity. such is rotational physics. the current system i\'ve yet to feel out, but i think schema has got the idea right. just need to scaling to be played with until it works well.