This is one of the problems of open development, you [as a dev] may have a clear vision of the project, and you'll let alpha testers a lot of freedom until some other systems are created. You need to test extreme cases, and then you let people create big ships easily to test performance. But slowly you'll get closer to the original idea, and some of those helpers disappear, and then, people cry because they've conceived a vision of the game that changed, and usually, some things get harder to get.
As a developer myself I want to support those changes that may seem the game is getting worse. Please schema go with your vision, read the forums, but don't obsess with the negative feedback. I think a lot of times the people who think it's ok do not write as usually as the people who complain, and it may portrait a wrong image of what the community thinks as a whole.
On the other hand, as the dev team stated here and there, StarMade is planned more as an framework than a game. If I'm right, the game will be configurable to the point that shall let people create "creative", "fast build combat a lot" or "space simulator" servers, allowing server administrators to design the experience for his community.
On a final point, I don't understand why people think that it's logic that a single person can build and drive a titan. But then, I realize that's not the problem. I think the major problem is that if is as easy to drive and play with a 100m ship or a titan, people will use Titans, because they'll inflict more damage. On the other hand, meanwhile the only thing you can do is drive and shoot, there's no reason to team up with other players.
Because of that I think the game needs that major ships will need to be used by more than a player. Maybe one person will drive the ship, but he will not been able de use the weapon system, and for weapon system, I don't talk about shooting from a turret, I imagine a 3st person view where the gunner will be able to select turrent and assign targets dynamically like in an RTS to maximize the effectiveness. More, I imagine a shield manager that will see the ship in a cenital perspective and will be able to re-assign power between weapons and shields and decide to enforce the front ones downing the capacity of the rear ones.
All this will be managed by AI if you drive the ship alone, but it'll be worse than a person, but will let small and mid ships to be used leting the default system management to this AI, for example, even shield/weapon power distribution or even front-rear shields, turrets will point to the nearest ship, and so on.