MossyStone48
Cmdr Deathmark
- Joined
- May 29, 2013
- Messages
- 1,255
- Reaction score
- 432
Combat specific craft are going to become massive. As in MASS. But they will have tiny silhouettes in comparison to non-combat cruise ships. Utilitarian craft will also be very minimalist, with just a tiny amount of internal space to be able to slip into the shipcore. It'll be easier to have a nice big ship that's well defended. Capships will have tiny packed in turrets and enough shields to make a phalanx weep. Defeating a capship in the future will be less about destroying the ship itself. It is more valuable intact as a functional trophy or as salvage. You need only to destroy the defenses. Turrets, drones, any fighting craft docked or escort the vessel. It's a sitting duck even with on-board weaponry. Why? Because aiming those big guns is very tricky. Even seeking missiles can be countered by a half intelligent attacker. Board and claim that craft before the captain forces it to self destruct. Or get the captain to surrender. All they have to do is de-fac the ship. Offer some generous terms (like a bribe) and then haul it off to your chop-shop. Alternatively you can make repairs and refits. I'd like to see faction warfare where old captured ships get exchanged time and again. They not only serve as trophies but also as functional line combat if fitted with the right turret weaponry.
Facing a capship? Don't wreak it. CAPTURE IT.
Facing a capship? Don't wreak it. CAPTURE IT.